Is there any reason ice armor has a default spell delay of 1 minute in variables? It will not rebuff it after a death if it was used less than 1 minute ago. Just want to make sure the bot wont have an aneurysm if I lower this value.
That variable is actually not being used. I realize that the variables window is misleading. We should probably get rid of it sometime. That said, I'm not sure what's going on with the Armors. I'll dig around, see if I can find anything.
does anyone have the problem with DB not recognizing new trinity? I cant get anything to work past 2.14.5
Delete your old trinity folder first and then extract the new one.
I want to customize a profile, but encountered a failure, I hope to get help.Thanks!
Sometimes, I use safemoveto tag in QuestTools, but encountered a failure.
Code:
[QuestTools][<MainCoroutine>d__1] Move Failed: PathGenerationFailed!
QuestTools is outdated. Try using Adventurer instead.
Steed Charge is working otherwise great for me, but as its stated above there is no check if Steed is already active and that causes following: the spamming of Steed Charge overrides Akarats and Iron Skin from getting activated(Perhaps some others also).
Edit: That actually isnt correct, im just stupid... There could be a check before returning SteedCharge for checking if it can cast Akarats/Iron Skin/whatever
PS. You folks are just great, dont let the nitpicking get to you. People still appreciate your work
I messed with Steed Charge code a little. Tell me if it gets better after .16 is released.
Seems like WD is now broken in another way. If you try to do anything other than rifts it will run around in circles spam opening the map instead of teleporting to the bounty or key guardian location. After several minutes it will sometimes teleport.
Sounds like you're using .14. Have you tried .15?
DMO Wizard arcane orb issue persists, orbs don't get close enough.
Yeah, I'm still seeing some people complain about this one, but I can't reproduce it anymore. If anything my wiz is getting TOO close.
My personal 5 cent on .14
DMO: The Slow Time seems a bit, if not random, off at times. It's no issue when only running low 60's, but in the late 60's, it begins to be crusial with good placement.
Having no problems with the orbs not hitting, as my toon TP's nearly on top of the designated target.
FlashFire: Still running .12, with the cusom cs Jubis uploaded.
Invoker: Doing "speed" 60 pretty decent. Haven't used DB to push on him at all.
Slow time with DMO has some pretty complex logic already. It tries to cast at the player first thing and then it looks at the best clusters to cast at after that. If the clusters move about there's not much we can do about it, sorry. Unless you meant something else, in which case, could you explain?
About FlashFire: I'm an official developer, you know? That code made it to trinity the same day.
I noticed that when playing in a group with another barbarian ( i play barbarian too ) the bot is not keeping battlerage, berserk and sprint up, i am not sure but i think it is because of the other barbarian in the group, like as example the other barbarian pops berserk and the bot detects it like i popped it, when i am in the rift as example and my mate is in town it works fine but as soon my mate comes back and pops something the bot is not popping those things anymore.
Yes, seems to be something weird happening when you're botting in parties. It's in our 'things-to-investigate list' already.
with Trinity 2.14.14
Steed Charge is still casted in combat.
Can we set Steed Charge only cast for searching elite or escape from trash monsters.
If you're using the LoN Bombardment build, Steed Charge is needed in combat, so we won't change that, sorry. If you're NOT using LoN bombardment, wait until .16 is released and try that one.
WD movement is still so weird.. it moves around constantly spazzing out lol.. its like its trying to move into melee range to melee mobs. Trying to do a GR60 but with this really strange movement its impossible
Sure, it looks funny, but I don't see how that affects performance.
Still Laws of Justice Disconnects in Grifts

Is it possible to tweak Coe Routine that cons/iron shield is used when phys Buff is rolling? Huge Dps loss when its used too late or too early, tweaking health percentage doesnt really help.In lower Gr's for example health dont't drop, 100% Health Value misses the phys buff half of the rift so it could be much faster.But all in all good work.
EDIT:
Bot sometimes didn't recognize the 4th progression globe
Take a look at my
new thread
Wizard doesn't recast Ice armor after death, + wiz feels "slower" with new DB/.15 trinity, (having issues with 65 rift when it could easily do 70 yesterday )
EDIT: Not sure but the ice armor might be a Demonbuddy issue.
Yup, known issue. We're looking at it.
Even at Slider=1 my invokersader refuses to use Bombardement on trashpacks..>_<
Check my reply to wiley.
Any chance we can get a fix on monk breaking doors? The UberBot profile I am running won't work until this is fix.
I'll take a look, but this is a weird issue, so it may take sometime until I can fix it.
Can the devs please make sure if the detected Barb set is "of the Earth" with Lut Socks, to use ancient spear right away if no leaps are available? Plenty of times the bot stops and waits for leap to reset by using threatening shout + warcry. He then dies when he could've reset his leaps via ancient spear. Thanks!
Actually this is in .15 notes and this is partially wrong for the build:
Barbarian: should no longer cast Boulder Toss in between leaps if Lut Socks are detected -jubisman
The Barb should ALWAYS use Boulder Toss the moment he runs out of leaps. Just not in between leaps if he has them available.
There's an Ancient Spear Delay Slider. Try lowering that a bit, see if it helps.
That is brilliant thinking man, *virtual brofist*
Safe passage should also teleport to the middle of clusters if you have the DMO build.