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Better Wizzard combat in Dels set.
ok, my changes:
Line 360:
Code:
if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb) &&
                ((Player.PrimaryResource >= 35 && !IsWaitingForSpecial) || (Player.PrimaryResource >= MinEnergyReserve && MinEnergyReserve >= 35)) &&
                // Arcane Orb with Delsere's + Triumvirate  //
                (!(Sets.DelseresMagnumOpus.IsFullyEquipped && Legendary.Triumvirate.IsEquipped && Passives.Wizard.ArcaneDynamo.IsActive) ||
                GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) == 5 && GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_052) == 3))
            {
                //var orbTarget = Runes.Wizard.ArcaneOrbit.IsActive ? Player.ACDGuid : CurrentTarget.ACDGuid;
				var orbRage = Runes.Wizard.ArcaneOrbit.IsActive ? 0f : 35f;
                return new TrinityPower(SNOPower.Wizard_ArcaneOrb, orbRage,  CurrentTarget.ACDGuid);
            }

Line 426:
Code:
 if (CanCast(SNOPower.Wizard_SpectralBlade))
            {
				var castRange = (Runes.Wizard.ArcaneOrbit.IsActive && Sets.DelseresMagnumOpus.IsFullyEquipped) ? 0f : 12f;
                return new TrinityPower(SNOPower.Wizard_SpectralBlade, castRange, CurrentTarget.ACDGuid);
            }

Line 676:
Code:
if (CanCast(SNOPower.Wizard_ArcaneOrb) && Player.PrimaryResource >= 35)
			{
				var orbRage = Runes.Wizard.ArcaneOrbit.IsActive ? 0f : 35f;
                return new TrinityPower(SNOPower.Wizard_ArcaneOrb, orbRage);
			}
 
Better Wizzard combat in Dels set.
ok, my changes:
Line 360:
Code:
if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb) &&
                ((Player.PrimaryResource >= 35 && !IsWaitingForSpecial) || (Player.PrimaryResource >= MinEnergyReserve && MinEnergyReserve >= 35)) &&
                // Arcane Orb with Delsere's + Triumvirate  //
                (!(Sets.DelseresMagnumOpus.IsFullyEquipped && Legendary.Triumvirate.IsEquipped && Passives.Wizard.ArcaneDynamo.IsActive) ||
                GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) == 5 && GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_052) == 3))
            {
                //var orbTarget = Runes.Wizard.ArcaneOrbit.IsActive ? Player.ACDGuid : CurrentTarget.ACDGuid;
				var orbRage = Runes.Wizard.ArcaneOrbit.IsActive ? 0f : 35f;
                return new TrinityPower(SNOPower.Wizard_ArcaneOrb, orbRage,  CurrentTarget.ACDGuid);
            }

Line 426:
Code:
 if (CanCast(SNOPower.Wizard_SpectralBlade))
            {
				var castRange = (Runes.Wizard.ArcaneOrbit.IsActive && Sets.DelseresMagnumOpus.IsFullyEquipped) ? 0f : 12f;
                return new TrinityPower(SNOPower.Wizard_SpectralBlade, castRange, CurrentTarget.ACDGuid);
            }

Line 676:
Code:
if (CanCast(SNOPower.Wizard_ArcaneOrb) && Player.PrimaryResource >= 35)
			{
				var orbRage = Runes.Wizard.ArcaneOrbit.IsActive ? 0f : 35f;
                return new TrinityPower(SNOPower.Wizard_ArcaneOrb, orbRage);
			}
This is for arcane orb moving closer? So the orbs actually explode?

PS. Maybe u could share your wizardcombat profile?
 
This is for arcane orb moving closer? So the orbs actually explode?

PS. Maybe u could share your wizardcombat profile?
Sorry, i can't :) it's for .11 version and there is some other changes made for my profiles. Yes it's for orb explosion.
 
Sorry, i can't :) it's for .11 version and there is some other changes made for my profiles. Yes it's for orb explosion.
Okay, I guess we REPLACE the existing lines with the lines u gave, right?
 
Better Wizzard combat in Dels set.
ok, my changes:
Line 360:
Code:
if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb) &&
                ((Player.PrimaryResource >= 35 && !IsWaitingForSpecial) || (Player.PrimaryResource >= MinEnergyReserve && MinEnergyReserve >= 35)) &&
                // Arcane Orb with Delsere's + Triumvirate  //
                (!(Sets.DelseresMagnumOpus.IsFullyEquipped && Legendary.Triumvirate.IsEquipped && Passives.Wizard.ArcaneDynamo.IsActive) ||
                GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) == 5 && GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_052) == 3))
            {
                //var orbTarget = Runes.Wizard.ArcaneOrbit.IsActive ? Player.ACDGuid : CurrentTarget.ACDGuid;
				var orbRage = Runes.Wizard.ArcaneOrbit.IsActive ? 0f : 35f;
                return new TrinityPower(SNOPower.Wizard_ArcaneOrb, orbRage,  CurrentTarget.ACDGuid);
            }

Line 426:
Code:
 if (CanCast(SNOPower.Wizard_SpectralBlade))
            {
				var castRange = (Runes.Wizard.ArcaneOrbit.IsActive && Sets.DelseresMagnumOpus.IsFullyEquipped) ? 0f : 12f;
                return new TrinityPower(SNOPower.Wizard_SpectralBlade, castRange, CurrentTarget.ACDGuid);
            }

Line 676:
Code:
if (CanCast(SNOPower.Wizard_ArcaneOrb) && Player.PrimaryResource >= 35)
			{
				var orbRage = Runes.Wizard.ArcaneOrbit.IsActive ? 0f : 35f;
                return new TrinityPower(SNOPower.Wizard_ArcaneOrb, orbRage);
			}

I am supprised why no one is using http://www.diablofans.com/builds/69867-2-4-gr100-delsere-energy-twister (See post https://www.thebuddyforum.com/demon...rinity-2-14-13-a-post2135344.html#post2135344 ) with spectral blade. Its more mobile then arcane orb and you can use it in range awell. Instead of Triumvirate you can use furnace for damage on higher greater rifts. You can also use reapers wraps and for crowd control you use https://us.battle.net/d3/en/item/ranslors-folly . Thing starts to melt crazy fast when doing solo with templar.
 
Last edited:
Sorry, i can't :) it's for .11 version and there is some other changes made for my profiles. Yes it's for orb explosion.
Trying it out now, doesn't seem like there's much difference tbh. Thanks for sharing your findings btw!
 
I am supprised why no one is using http://www.diablofans.com/builds/69867-2-4-gr100-delsere-energy-twister (See post https://www.thebuddyforum.com/demon...rinity-2-14-13-a-post2135344.html#post2135344 ) with spectral blade. Its more mobile then arcane orb and you can use it in range awell. Instead of Triumvirate you can use furnace for damage on higher greater rifts. You can also use reapers wraps and for crowd control you use https://us.battle.net/d3/en/item/ranslors-folly . Thing starts to melt crazy fast when doing solo with templar.

My fixes didn't fix all the things... sometimes bot still out of explosion range for Arcane Orb :/
 
It seems like trinity isn't realizing that 5 pieces of a set along with the Ring of Royal Grandeur in Kanai's cube activates the 6 piece set (even though the build dump does say I have 3/3 bonuses activated). Either that or the DMO build is still broken because my wizard spams arcane orb like crazy and doesn't use explosive blast at all. This is what the trinity build dump looks like:
[Trinity 2.14.11] ------ New/Unknown Items 1 ------
[Trinity 2.14.11] Item: Boots: Sage's Passage (205626)
[Trinity 2.14.11] ------ Equipped Non-Set Legendaries: Items=14, Sets=1 ------
[Trinity 2.14.11] Item: Belt: The Shame of Delsere (440426) is Equipped
[Trinity 2.14.11] Item: Wand: Unstable Scepter (380733) is Equipped
[Trinity 2.14.11] Item: Orb: Primordial Soul (399317) is Equipped
[Trinity 2.14.11] Item: Chest: Aquila Cuirass (197203) is Equipped
[Trinity 2.14.11] Item: Bracer: Warzechian Armguards (298115) is Equipped
[Trinity 2.14.11] Item: Amulet: Hellfire Amulet Strength (298057) is Equipped
[Trinity 2.14.11] Item: Amulet: Hellfire Amulet Intelligence (298057) is Equipped
[Trinity 2.14.11] Item: Amulet: Hellfire Amulet Dexterity (298057) is Equipped
[Trinity 2.14.11] Item: Ring: Hellfire Ring Strength (260327) is Equipped
[Trinity 2.14.11] Item: Ring: Hellfire Ring Intelligence (260327) is Equipped
[Trinity 2.14.11] Item: Ring: Hellfire Ring Vitality (260327) is Equipped
[Trinity 2.14.11] Item: Ring: Hellfire Ring Dexterity (260327) is Equipped
[Trinity 2.14.11] Item: Ring: Hellfire Ring Ring (260327) is Equipped
[Trinity 2.14.11] Item: Ring: The Compass Rose (212587) is Equipped
[Trinity 2.14.11] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.11] Item: Orb: Etched Sigil (399318) is Equipped
[Trinity 2.14.11] Item: Gloves: Gloves of Worship (332344) is Equipped
[Trinity 2.14.11] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
[Trinity 2.14.11] ------ Set: Delsere's Magnum Opus : 5/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.11] Item: Shoulder: Dashing Pauldrons of Despair (414922) is Equipped
[Trinity 2.14.11] Item: Gloves: Fierce Gauntlets (408873) is Equipped
[Trinity 2.14.11] Item: Legs: Leg Guards of Mystery (408878) is Equipped
[Trinity 2.14.11] Item: Helm: Shrouded Mask (414927) is Equipped
[Trinity 2.14.11] Item: Boots: Striders of Destiny (408863) is Equipped
[Trinity 2.14.11] ------ Active Skills / Runes ------
[Trinity 2.14.11] Skill: Arcane Orb Rune=Arcane Orbit Type=Spender
[Trinity 2.14.11] Skill: Spectral Blade Rune=Barrier Blades Type=Generator
[Trinity 2.14.11] Skill: Ice Armor Rune=Crystallize Type=Other
[Trinity 2.14.11] Skill: Slow Time Rune=Exhaustion Type=Other
[Trinity 2.14.11] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.11] Skill: Teleport Rune=Safe Passage Type=Other
[Trinity 2.14.11] ------ Passives ------
[Trinity 2.14.11] Passive: Prodigy
[Trinity 2.14.11] Passive: Arcane Dynamo
[Trinity 2.14.11] Passive: Unstable Anomaly
[Trinity 2.14.11] Passive: Audacity
I should also probably add that I don't have the sage's boots equipped and I've only got one of each of the hellfire items equipped.

EDIT: The new update has changed the build output to this, but hasn't fixed the issues:
[Trinity 2.14.12] ------ New/Unknown Items 9 ------
[Trinity 2.14.12] Item: Sword: Born's Searing Spite (223408)
[Trinity 2.14.12] Item: Gloves: Sage's Purchase (205632)
[Trinity 2.14.12] Item: Boots: Sage's Passage (205626)
[Trinity 2.14.12] Item: Chest: Born's Heart of Steel (197199)
[Trinity 2.14.12] Item: Ring: Hellfire Ring (260327)
[Trinity 2.14.12] Item: Amulet: Hellfire Amulet (298057)
[Trinity 2.14.12] Item: Shoulder: Born's Impunity (222948)
[Trinity 2.14.12] Item: Shoulder: Aughild's Power (224051)
[Trinity 2.14.12] Item: Wand: Hallowed Baton (224184)
[Trinity 2.14.12] ------ Equipped Non-Set Legendaries: Items=6, Sets=1 ------
[Trinity 2.14.12] Item: Chest: Aquila Cuirass (197203) is Equipped
[Trinity 2.14.12] Item: Bracer: Warzechian Armguards (298115) is Equipped
[Trinity 2.14.12] Item: Belt: The Shame of Delsere (440426) is Equipped
[Trinity 2.14.12] Item: Orb: Primordial Soul (399317) is Equipped
[Trinity 2.14.12] Item: Ring: The Compass Rose (212587) is Equipped
[Trinity 2.14.12] Item: Wand: Unstable Scepter (380733) is Equipped
[Trinity 2.14.12] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.12] Item: Gloves: Gloves of Worship (332344) is Equipped
[Trinity 2.14.12] Item: Orb: Etched Sigil (399318) is Equipped
[Trinity 2.14.12] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
[Trinity 2.14.12] ------ Set: Delsere's Magnum Opus : 5/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.12] Item: Shoulder: Dashing Pauldrons of Despair (414922) is Equipped
[Trinity 2.14.12] Item: Gloves: Fierce Gauntlets (408873) is Equipped
[Trinity 2.14.12] Item: Legs: Leg Guards of Mystery (408878) is Equipped
[Trinity 2.14.12] Item: Helm: Shrouded Mask (414927) is Equipped
[Trinity 2.14.12] Item: Boots: Striders of Destiny (408863) is Equipped
[Trinity 2.14.12] ------ Active Skills / Runes ------
[Trinity 2.14.12] Skill: Arcane Orb Rune=Arcane Orbit Type=Spender
[Trinity 2.14.12] Skill: Spectral Blade Rune=Barrier Blades Type=Generator
[Trinity 2.14.12] Skill: Ice Armor Rune=Crystallize Type=Other
[Trinity 2.14.12] Skill: Slow Time Rune=Exhaustion Type=Other
[Trinity 2.14.12] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.12] Skill: Teleport Rune=Safe Passage Type=Other
[Trinity 2.14.12] ------ Passives ------
[Trinity 2.14.12] Passive: Astral Presence
[Trinity 2.14.12] Passive: Arcane Dynamo
[Trinity 2.14.12] Passive: Unstable Anomaly
[Trinity 2.14.12] Passive: Audacity

EDIT 2:
I think I've figured out what the problem is by poking around in the wizard combat c sharp file. It looks like it only does the DMO build arcane orb setting if Triumvirate is equiped. Which is odd because the top DMO build on diablofans (http://www.diablofans.com/builds/69933-quin69-gr88-dmo-wizard-solo) suggests using the Orb of Infinite Depth over Triumvirate and to put Triumvirate in Kanai's Cube. It even suggests that you might replace Triumvirate with the Furnace if you want an easier time with elites. Do you think you could change that in the next patch?
It doesn't matter if it's in the cube or on your character. It still counts as equipped.

hi @jubisman,

finally i know what's going on now.

if monk has 'In-geom' legendary sword, then 'Dashing Strike OOC' will disable for movment.
and if you select In-geom in Kanai's Cube, that will also disablo Dashing Strike OOC.

pls kindly have a look.


View attachment 196384
Ugh, I thought I fixed that last season. I'll take a look again, thanks.

Witch Doctor is still melee'ing, it goes upto the mobs and melee's them lol. I think something went wrong and its treating the WD as a barb or something O_O
Oh well. I thought maybe a couple of lines could fix it. I'll put this back on my list then, thanks for the report.

Anybody tested builds such as this for wizard? mine seems clunky not casting diamond skin/explosive blast out of combat, and runs in all sorts of directions trying to auto attack mobs, if there is any support for this here could we have it teleport into a pack of mobs, then teleport into a pack of elites, they normally die in .01 of second on TX
Being worked on, but right now this build is still unsupported.


As for DMO wiz: we know. It's going to happen after we handle more important bugs.
 
Looks like DMO wizz should act nearly like TempestRush monk. Like shpere casted -> go closer.
 
Cant run 2.14.13 many errors.

Deleted old trinity folder and copy new version, now works. Thanks.
 
Last edited:
As of 2.14.13 (fresh install)
Bugs
- Item List: Shield of Fury in incorrect Set Category (is currently in Norvald's Favor set, when it's actually only an unique Legendary)
- Item List: Unchecking Shield of Fury will not save. Shield of Fury will check itself every time Item List is loaded again.
- Trinity: Bot has issues with last page of stash. Specific repro steps:
1. have full inventory
2. have at least 1 gem in full inventory that bot will attempt to deposit
3. have full 6th (1st page of the new section) stash page
4. bot will be stuck trying to deposit the gems first, into the last stash page, even if there are pre-existing stacks of gems available in other stash pages
Suggested fix solutions:
- Have bot find pre-existing stacks of gems before attempting deposit into different stash page
- Look into why the bot gets stuck when last stash page is full
 
As of 2.14.13 (fresh install)
Bugs
- Item List: Shield of Fury in incorrect Set Category (is currently in Norvald's Favor set, when it's actually only an unique Legendary)
- Item List: Unchecking Shield of Fury will not save. Shield of Fury will check itself every time Item List is loaded again.
- Trinity: Bot has issues with last page of stash. Specific repro steps:
1. have full inventory
2. have at least 1 gem in full inventory that bot will attempt to deposit
3. have full 6th (1st page of the new section) stash page
4. bot will be stuck trying to deposit the gems first, into the last stash page, even if there are pre-existing stacks of gems available in other stash pages
Suggested fix solutions:
- Have bot find pre-existing stacks of gems before attempting deposit into different stash page
- Look into why the bot gets stuck when last stash page is full

Yup I'm having the exact same issue with the last stash page being full etc...
 
.11 marks WD jade haunt spam as fixed but its still not casting haunt after the 1st application.
also still manually casting locust swarm even with wormwood cubed.
 
can anyone tell me why my wizard is not attacking Belial ?
 
As of 2.14.13 (fresh install)
Bugs
- Item List: Shield of Fury in incorrect Set Category (is currently in Norvald's Favor set, when it's actually only an unique Legendary)
- Item List: Unchecking Shield of Fury will not save. Shield of Fury will check itself every time Item List is loaded again.
- Trinity: Bot has issues with last page of stash. Specific repro steps:
1. have full inventory
2. have at least 1 gem in full inventory that bot will attempt to deposit
3. have full 6th (1st page of the new section) stash page
4. bot will be stuck trying to deposit the gems first, into the last stash page, even if there are pre-existing stacks of gems available in other stash pages
Suggested fix solutions:
- Have bot find pre-existing stacks of gems before attempting deposit into different stash page
- Look into why the bot gets stuck when last stash page is full

same and this sucks bad

P.s. was sitting here thinking a and looking bank and I just seen the reason it wont bank it it see the tabs as full , it dont see to be able to add last bank slot for more slots
Like one bank tab can hold 35 2slot items there was only 5 tabs b4 up the bot seems to only able to count them spots in bank so you can only put 175 2 slot items in your bank not 210.
 
Last edited:
.11 marks WD jade haunt spam as fixed but its still not casting haunt after the 1st application.
also still manually casting locust swarm even with wormwood cubed.
Having the same issues here.
 
same and this sucks bad

P.s. was sitting here thinking a and looking bank and I just seen the reason it wont bank it it see the tabs as full , it dont see to be able to add last bank slot for more slots
Like one bank tab can hold 35 2slot items there was only 5 tabs b4 up the bot seems to only able to count them spots in bank so you can only put 175 2 slot items in your bank not 210.

I'm trying this temporary fix: move my stacks of gems to the last tab for now. Hopefully this solves the problem. As far as I can tell after 2 runs, the bot only tries to deposit gems into the last tab, not actual items.
 
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