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Ok so I am still having the issue where it gets stuck and start spamming the log about it. This time it did it within 1 minute of activating the bot so I just grabbed the entire log from the window and have attached it. The bot only ran for 58 seconds and there is 897 lines, mostly about said error. Hope this helps.

View attachment Trinity Error.txt
 
Demonbuddy v1.1.2881.442 started
Logging in...
T: 5247571336102458830 H: 555599532
Attached to Diablo III with pid: 6228
Flashing window
Compiler Error: c:\Users\lunev\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(9,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToValueConverter'
Compiler Error: c:\Users\lunev\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(28,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToStringConverter'
Compiler Error: c:\Users\lunev\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(29,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToBrushConverter'
Compiler Error: c:\Users\lunev\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(30,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToVisibilityConverter'
Compiler Error: c:\Users\lunev\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(31,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToObjectConverter'
[Adventurer] (1.3.4.1) initialized.
[Adventurer] (1.3.4.1) enabled.
Current bot set to Order Bot
Loaded profile Adventurer - Nephalem Rift
[Adventurer] Plugin is up-to-date.


Trinity isn't working :(
 
blood shard does not pick up

Most of the time ignored

The reason is that blood shard weight enough?
 
Still have the problem were it wont pass the stash...

Edit: solved, if u leave the last stash tab empty it will put the stuff in it
 
Last edited:
Hi xzjv, can u please post the Trinity 2x and Questtools SVN? i formated my computer and lost.. =/
 
my DB doesn't see the Trinity plugin so I cannot enable it

Compiler Error: d:\DiabloShit\DBNEW\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(9,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToValueConverter'
Compiler Error: d:\DiabloShit\DBNEW\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(28,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToStringConverter'
Compiler Error: d:\DiabloShit\DBNEW\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(29,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToBrushConverter'
Compiler Error: d:\DiabloShit\DBNEW\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(30,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToVisibilityConverter'
Compiler Error: d:\DiabloShit\DBNEW\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(31,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToObjectConverter'

Edit: ok I just deleted Trinity folder and installed again. and now it works. thanks
 
Last edited:
I've test more, it seems that trinity sometimes could not recognize the attack skill(energy-cost skill)
[Trinity 2.14.1][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.1][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.1][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
My build paste below:
[Trinity 2.14.1] ------ Equipped Non-Set Legendaries: Items=7, Sets=1 ------
[Trinity 2.14.1] Item: Ring: Elusive Ring (446188) is Equipped
[Trinity 2.14.1] Item: Belt: Zoey's Secret (298137) is Equipped
[Trinity 2.14.1] Item: Bracer: Wraps of Clarity (440428) is Equipped
[Trinity 2.14.1] Item: Amulet: Overwhelming Desire (298053) is Equipped
[Trinity 2.14.1] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.1] Item: Quiver: Bombardier's Rucksack (298171) is Equipped
[Trinity 2.14.1] Item: Crossbow: Manticore (221760) is Equipped
[Trinity 2.14.1] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.1] Item: Helm: Visage of Gunes (429266) is Equipped
[Trinity 2.14.1] Item: Ring: Nagelring (212586) is Equipped
[Trinity 2.14.1] Item: HandCrossbow: Dawn (196409) is Equipped
[Trinity 2.14.1] ------ Set: Embodiment of the Marauder : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.1] Item: Boots: Marauder's Treads (336995) is Equipped
[Trinity 2.14.1] Item: Helm: Marauder's Visage (336994) is Equipped
[Trinity 2.14.1] Item: Chest: Marauder's Carapace (363803) is Equipped
[Trinity 2.14.1] Item: Legs: Marauder's Encasement (336993) is Equipped
[Trinity 2.14.1] Item: Shoulder: Marauder's Spines (336996) is Equipped
[Trinity 2.14.1] ------ Active Skills / Runes ------
[Trinity 2.14.1] Item: Gloves: Marauder's Gloves (336992) is Equipped
[Trinity 2.14.1] Skill: Vault Rune=Tumble Type=Other
[Trinity 2.14.1] Skill: Evasive Fire Rune=Focus Type=Generator
[Trinity 2.14.1] Skill: Companion Rune=Wolf Companion Type=Other
[Trinity 2.14.1] Skill: Sentry Rune=Polar Station Type=Spender
[Trinity 2.14.1] Skill: Cluster Arrow Rune=Maelstrom Type=Spender
[Trinity 2.14.1] Skill: Vengeance Rune=Seethe Type=Other
[Trinity 2.14.1] ------ Passives ------
[Trinity 2.14.1] Passive: Cull the Weak
[Trinity 2.14.1] Passive: Custom Engineering
[Trinity 2.14.1] Passive: Ballistics
[Trinity 2.14.1] Passive: Ambush
 
Hello! Thanks for updates!

1) Can you please make Wizard channel ("click and hold") Disintegrate, and not use it like "click click click click"?
2) If there's Unwavering Will passive (on Hellfire amulet or in talents), can you pls make Wizard stand more to get the buff? Not run - click desintegrate - run - click desintagrate etc.

That would be really cool )
 
Is autoequip removed for LVL 70s? I still want it to equip better items when farming bounties or rifts. Or is that not a good idea?
 
Could we have an option for Hardcore players that when your character-specific death passive procs, instead of continuing the rift, you finish clearing immediate trash and then port to town for the duration of the proc to wear off? That would be stupendous. Don't know why I haven't requested this until now. :P
 
[Trinity 2.14.5][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.5][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.5][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?

this written with impale build, shadow 6 pieces (mana spender impale only, bot didnt use it at all). clear install DemonbuddyBETA v1.1.2881.586. bounties
 
Wizard needs to be modified so that if arcane orb with arcane orbit is active with spectral blade barrier blade it uses it. It seem like it is not using those to skill with firebird's set and disintegrate spell.
 
Wizard Delsere's with Aquila Cuirass and Arcane Dynamo:

1) bot does not try to keep full Arcane Power from Aquila Cuirass (loses 50% damage reduced)
2) bot does not cast spectral blade often enough (loses arcane power, does not stack shield)
3) bot uses arcane orb too often, although it is not necessary at all

Bot still farms GR 45-50 easily, but it would do 60-65 if 1-2-3 are fixed =)

Thank you very much )
 
Hi Guys,
3. Long story. We all are iterested in pushing grifts as it gives more xp and nice levels of legendary gems. In 2.3 with uliana I was doing up to GR60. Oviusly some builds work with bot better some worse. Do we have some list which builds are best? With patch 2.4 I started to test other builds then I was using before. Currently barb furious charge is unplayeble by bot as jensenbeach772 noticed. I did UE build and it is old one and it worked very well on t9 and I might see how it works on gr. Then I saw post of xzjv about cruz and made build but with LON and it sucked terribly. Second build I tryed failed. Then I fought I have to use old build for now and I choosed natalia. It got improved but playstyle is same. (It is one without FoK nad dagger for now). Without ancient stuff it is doing 55 in 5-10 min right now. I am para 1200+. Anyone can share their builds experience?

It's still too early to tell, really, but usually a good guess would simply be the build that's doing the best in the leaderboards. That's the build that'll usually get the highest demand here in the forums and the one that will be the most worked on. That aside from the fact the it's already the #1 build in the leaderboards, of course.

yes i really want to use the Thorn build this patch but i hope someone makes a Trinity for it
Working on it.

Nothing specifically wrong with this. I'm using Tal's 6pc channeling with Aether Walker which is quickly becoming the most popular Torment farming build in the game for Wizard. The problem arises when the bot casts Teleport[Calamity] literally every split moment it could cast it which is draining its Arcane Power to the very bottom. The purpose of having a delay would serve two functions, A: it wouldn't drain my AP down so low that I can't readily cast skills meant for killing and maintaining Tal's 6pc buff, and B: it wouldn't drain my AP so low that I can't Teleport when it really counts (when in danger and or to take advantage of the passive Illusionist which gives a 30% movement speed boost for 3 seconds after using teleport). Bottom line is I would love for there to be a 2-3 second delay on Teleport. Better yet you could set a bar that only allows Teleport to be cast at a certain Arcane Power threshold (1-100%). Either of these implementations would solve my performance issues in a heartbeat. Thanks!
Duly noted.

My marauder dh is doing ok clearing gr60 with ~10-11 mins left which is great. Would love to see some tweaks regarding kiting and keeping some distance from the mobs. Not a problem that much at 60 but i guess at higher it will be problematic. Think dh could be an awesome class to bot since we got some huge buffs to toughness (atm around 200m+ so we can face tank nicely)

Edit: Been watching the bot do few more rifts and he sometimes forgets the purple globes bcs he continues to fight and advances forward and after some time i guess they got to far away for bot to register it.
Avoiding and kiting are two of the most problematic aspects of trinity. A new version is being worked on that will use a sophisticated grid to calculate both, but for now we're working on the more pressing stuff.

hi @xzjv,

monk - 'Use Dashing Strike OOC' for movement works not good.

in NephalemRift, i want monk to use dashing strike OOC for movement, but actually it wont use it for movement, only trigger in combat mode.
Noted.

Hi xzjv, can u please post the Trinity 2x and Questtools SVN? i formated my computer and lost.. =/
https://www.assembla.com/spaces/unifiedtrinity/subversion-4/source for trinity. QT is outdated. I suggest you use Adventurer instead.

Can you do the same to Energy Twister? Thanks in advance!
What build are we talking about here?

Hello! Thanks for updates!

1) Can you please make Wizard channel ("click and hold") Disintegrate, and not use it like "click click click click"?
2) If there's Unwavering Will passive (on Hellfire amulet or in talents), can you pls make Wizard stand more to get the buff? Not run - click desintegrate - run - click desintagrate etc.

That would be really cool )
We're looking into this.

Is autoequip removed for LVL 70s? I still want it to equip better items when farming bounties or rifts. Or is that not a good idea?
I asked xz jv about this and he said:
it is disabled for 70s because of the risks involved with the bot accidentally losing important items when db API derps and gives us bad data.
You should probably just use Item List instead. It's a lot safer and shouldn't take too long to set up.

Could we have an option for Hardcore players that when your character-specific death passive procs, instead of continuing the rift, you finish clearing immediate trash and then port to town for the duration of the proc to wear off? That would be stupendous. Don't know why I haven't requested this until now. :P
I guess it's possible, but not very high priority at the moment, sorry.

Wizard needs to be modified so that if arcane orb with arcane orbit is active with spectral blade barrier blade it uses it. It seem like it is not using those to skill with firebird's set and disintegrate spell.
Sounds like the Delsere's build to me. I'm not aware of the FB variation of this, so I'd need a link to the build to work on it.

Wizard Delsere's with Aquila Cuirass and Arcane Dynamo:

1) bot does not try to keep full Arcane Power from Aquila Cuirass (loses 50% damage reduced)
2) bot does not cast spectral blade often enough (loses arcane power, does not stack shield)
3) bot uses arcane orb too often, although it is not necessary at all

Bot still farms GR 45-50 easily, but it would do 60-65 if 1-2-3 are fixed =)

Thank you very much )
You're in luck. This wasn't supported until a few minutes ago, but now it is :).
 
Is there maybe a possibility to switch character spending blood shards and then back to the "farmchar"?
The option to relog and join a private game in an explicit difficult is actually in. So maybe additionally set the Slot No. which char he has to log in, spend blood shares, and switch on Slot No. of Char back and go on farming. With this option naturally the function of blood shards spending on the "farmchar" must be disabled.

Would make it very easy to equip new chars :-)
 
Is there maybe a possibility to switch character spending blood shards and then back to the "farmchar"?
The option to relog and join a private game in an explicit difficult is actually in. So maybe additionally set the Slot No. which char he has to log in, spend blood shares, and switch on Slot No. of Char back and go on farming. With this option naturally the function of blood shards spending on the "farmchar" must be disabled.

Would make it very easy to equip new chars :-)
This would be an amazing feature.
 
Hello here, can't make the Impale skill work with Trinity 2.14.5

Bot will only use the spender, nothing seems to work (even if I have the full set).

[Trinity 2.14.5] ------ Equipped Non-Set Legendaries: Items=5, Sets=1 ------
[Trinity 2.14.5] Item: Belt: Chain of Shadows (445497) is Equipped
[Trinity 2.14.5] Item: Bracer: Krelm's Buff Bracers (336185) is Equipped
[Trinity 2.14.5] Item: Ring: Manald Heal (212546) is Equipped
[Trinity 2.14.5] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.5] Item: Sword: Wildwood (270978) is Equipped
[Trinity 2.14.5] ------ Equipped in Kanai's Cube: Items=0 ------
[Trinity 2.14.5] ------ Set: The Shadow's Mantle : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.5] Item: Chest: The Shadow's Bane (332359) is Equipped
[Trinity 2.14.5] Item: Legs: The Shadow's Coil (332361) is Equipped
[Trinity 2.14.5] Item: Boots: The Shadow's Heels (332364) is Equipped
[Trinity 2.14.5] Item: Gloves: The Shadow's Grasp (332362) is Equipped
[Trinity 2.14.5] Item: Helm: The Shadow's Mask (443602) is Equipped
[Trinity 2.14.5] Item: Shoulder: The Shadow's Burden (444527) is Equipped
[Trinity 2.14.5] ------ Active Skills / Runes ------
[Trinity 2.14.5] Skill: Impale Rune=Ricochet Type=Spender
[Trinity 2.14.5] Skill: Vault Rune=Tumble Type=Other
[Trinity 2.14.5] Skill: Bolas Rune=Thunder Ball Type=Generator
[Trinity 2.14.5] Skill: Shadow Power Rune=Shadow Glide Type=Other
[Trinity 2.14.5] Skill: Companion Rune=Wolf Companion Type=Other
[Trinity 2.14.5] Skill: Vengeance Rune=Seethe Type=Other
[Trinity 2.14.5] ------ Passives ------
[Trinity 2.14.5] Passive: Cull the Weak
[Trinity 2.14.5] Passive: Ambush
[Trinity 2.14.5] Passive: Awareness
[Trinity 2.14.5] Passive: Single Out
 
Is Trinity setting the Skills and such for leveling? Seems very strange that Crusader isn't using a 2hd and shield with that skill? Is there a way to adjust this?

Everything else seems to be working ok, would be best to keep the +exp Hat going and not be swapped out even if there is an upgrade.

Smitie
 
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