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Hi Guys,

1. Your work saved my marriage. Thank You!

2. Xzjv you said sader bombardment reaching 74 for you. Is it one for invoker or LON? Can you share build details?

3. Long story. We all are iterested in pushing grifts as it gives more xp and nice levels of legendary gems. In 2.3 with uliana I was doing up to GR60. Oviusly some builds work with bot better some worse. Do we have some list which builds are best? With patch 2.4 I started to test other builds then I was using before. Currently barb furious charge is unplayeble by bot as jensenbeach772 noticed. I did UE build and it is old one and it worked very well on t9 and I might see how it works on gr. Then I saw post of xzjv about cruz and made build but with LON and it sucked terribly. Second build I tryed failed. Then I fought I have to use old build for now and I choosed natalia. It got improved but playstyle is same. (It is one without FoK nad dagger for now). Without ancient stuff it is doing 55 in 5-10 min right now. I am para 1200+. Anyone can share their builds experience?

Same. We need know which class/build the bot got the best performance on GRs.. If xzjv or jubis can help.. I wanna farm paragon on GRs, so i'll bot with the best class/build for bot on GRs.. But, which class/build?
 
yes i really want to use the Thorn build this patch but i hope someone makes a Trinity for it
 
What's wrong with the way it is now? Does it cast too much or too little? Also, teleport behavior is rune dependent, so I need to know what rune you're using too.

Nothing specifically wrong with this. I'm using Tal's 6pc channeling with Aether Walker which is quickly becoming the most popular Torment farming build in the game for Wizard. The problem arises when the bot casts Teleport[Calamity] literally every split moment it could cast it which is draining its Arcane Power to the very bottom. The purpose of having a delay would serve two functions, A: it wouldn't drain my AP down so low that I can't readily cast skills meant for killing and maintaining Tal's 6pc buff, and B: it wouldn't drain my AP so low that I can't Teleport when it really counts (when in danger and or to take advantage of the passive Illusionist which gives a 30% movement speed boost for 3 seconds after using teleport). Bottom line is I would love for there to be a 2-3 second delay on Teleport. Better yet you could set a bar that only allows Teleport to be cast at a certain Arcane Power threshold (1-100%). Either of these implementations would solve my performance issues in a heartbeat. Thanks!
 
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My marauder dh is doing ok clearing gr60 with ~10-11 mins left which is great. Would love to see some tweaks regarding kiting and keeping some distance from the mobs. Not a problem that much at 60 but i guess at higher it will be problematic. Think dh could be an awesome class to bot since we got some huge buffs to toughness (atm around 200m+ so we can face tank nicely)

Edit: Been watching the bot do few more rifts and he sometimes forgets the purple globes bcs he continues to fight and advances forward and after some time i guess they got to far away for bot to register it.
 
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Hi xzjv,

Could you please suggest if Trinity.PlayerOwnedGargantuanCount is working properly?

I'm using the ring The Short Man's Finger and edited WitchDoctorCombat.cs removing (commenting) all the Gargantuan related code, leaving only the below:

Code:
if (CanCast(SNOPower.Witchdoctor_Gargantuan))
                {
                        if (Trinity.PlayerOwnedGargantuanCount == 0)
                    {
                        return new TrinityPower(SNOPower.Witchdoctor_Gargantuan);
                    }
                }

But it's still spamming the Gargantuan ability as it's available.

Do you have any suggestion?

EDIT:


Also tried with if (Trinity.PlayerOwnedGargantuanCount < 3) but didn't work.


Hi jubisman, I know it's probably a lot of work but is this fixable? Gargantuan has become a main WD ability with 2.4
 
I could take a look at it, but it may take some time. I have a lot of things on my list right now that have higher priority.
 
Did a fresh install of DB and then updated to trinity 2.14.1. When I choose to run normal Rifts the bot will start bounties instead. IF it does start doing a normal rift it will get to the end of the first level and say it has found the end of the rift and stop. In this log it only did the Rift/bounty switch.
 
Thanks for the new version, but I've found some issue: My DH with this trinity doesn't use Impale at all, so my The Shadow’s Mantle suit is crap...

Plz fix that... Plz
 
Thanks for the new version, but I've found some issue: My DH with this trinity doesn't use Impale at all, so my The Shadow’s Mantle suit is crap...

Plz fix that... Plz

Some behaviors are triggered by certain items being equipped so we need to know about your stuff. Please post the full build that you have and/or trying to get to. Go to trinity tab and click the dump build button.
 
released 2.14.5, mostly because seasons just started and it was crashing auto-equipping skills, added some checks and delays that should make it work.

edit .5 for wizard firebomb having the wrong level requirement.
 
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Thanks for the new version, but I've found some issue: My DH with this trinity doesn't use Impale at all, so my The Shadow’s Mantle suit is crap...

Plz fix that... Plz

And my bot keep using energy-generate skill when the energy is full...
 
Just updated to 2.14.4 and am now getting errors. The bot is having issues when paired with Adventurer doing regular Rifts. Pathing seems to be an issues and the log is being spammed with the following:

[Trinity 2.14.4] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"

It will go through all 10 attempts within a second and then just start doing the countdown over again.

:Update:
Updated to 2.14.5 and now I am not having said issue, not sure what happened but it works so huzzah!

:Update Again:
I lied. Still happens with 2.14.5, it will even do it the instant I start running the bot in town.
 
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Some behaviors are triggered by certain items being equipped so we need to know about your stuff. Please post the full build that you have and/or trying to get to. Go to trinity tab and click the dump build button.
[Trinity 2.14.1] ------ Equipped Non-Set Legendaries: Items=7, Sets=2 ------
[Trinity 2.14.1] Item: Belt: Zoey's Secret (298137) is Equipped
[Trinity 2.14.1] Item: Bracer: Wraps of Clarity (440428) is Equipped
[Trinity 2.14.1] Item: Amulet: Rondal's Locket (197818) is Equipped
[Trinity 2.14.1] Item: Ring: Rogar's Huge Stone (298090) is Equipped
[Trinity 2.14.1] Item: Ring: Band of Hollow Whispers (197834) is Equipped
[Trinity 2.14.1] Item: Quiver: Bombardier's Rucksack (298171) is Equipped
[Trinity 2.14.1] Item: Sword: Thunderfury, Blessed Blade of the Windseeker (229716) is Equipped
[Trinity 2.14.1] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.1] Item: Sword: Sword of Ill Will (328591) is Equipped
[Trinity 2.14.1] Item: Legs: Death's Bargain (332205) is Equipped
[Trinity 2.14.1] Item: Ring: Obsidian Ring of the Zodiac (212588) is Equipped
[Trinity 2.14.1] ------ Set: The Shadow's Mantle : 4/6 Equipped. ActiveBonuses=2/3 ------
[Trinity 2.14.1] Item: Legs: The Shadow's Coil (332361) is Equipped
[Trinity 2.14.1] Item: Boots: The Shadow's Heels (332364) is Equipped
[Trinity 2.14.1] Item: Gloves: The Shadow's Grasp (332362) is Equipped
[Trinity 2.14.1] Item: Shoulder: The Shadow's Burden (444527) is Equipped
[Trinity 2.14.1] ------ Set: Embodiment of the Marauder : 2/6 Equipped. ActiveBonuses=1/3 ------
[Trinity 2.14.1] Item: Chest: Marauder's Carapace (363803) is Equipped
[Trinity 2.14.1] Item: Helm: Marauder's Visage (336994) is Equipped
[Trinity 2.14.1] ------ Active Skills / Runes ------
[Trinity 2.14.1] Skill: Vault Rune=Tumble Type=Other
[Trinity 2.14.1] Skill: Bolas Rune=Thunder Ball Type=Generator
[Trinity 2.14.1] Skill: Chakram Rune=Razor Disk Type=Spender
[Trinity 2.14.1] Skill: Shadow Power Rune=Night Bane Type=Other
[Trinity 2.14.1] Skill: Companion Rune=Wolf Companion Type=Other
[Trinity 2.14.1] Skill: Sentry Rune=Spitfire Turret Type=Spender
[Trinity 2.14.1] ------ Passives ------
[Trinity 2.14.1] Passive: Blood Vengeance
[Trinity 2.14.1] Passive: Cull the Weak
[Trinity 2.14.1] Passive: Custom Engineering
[Trinity 2.14.1] Passive: Ballistics

This is the later build, it works more or less, but still has the problem that the bot doesn't use Chakram, keep using Bolas.
 
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Just updated to 2.14.4 and am now getting errors. The bot is having issues when paired with Adventurer doing regular Rifts. Pathing seems to be an issues and the log is being spammed with the following:


Trinity 2.14.4] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="312429" stepId="2" worldId="332336"


It will go through all 10 attempts within a second and then just start doing the countdown over again.

:Update:
Updated to 2.14.5 and now I am not having said issue, not sure what happened but it works so huzzah!

damn.. Same to me.. Getting errors when update to 2.14.4 version..im doing rifts too..

edit: just happens with some rifts.. Act1 i think.
 
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Some behaviors are triggered by certain items being equipped so we need to know about your stuff. Please post the full build that you have and/or trying to get to. Go to trinity tab and click the dump build button.
And this is my Impale build as it at that time, the bot does not use Impale at all.

[Trinity 2.14.1] ------ Equipped Non-Set Legendaries: Items=7, Sets=1 ------
[Trinity 2.14.1] Item: Belt: Zoey's Secret (298137) is Equipped
[Trinity 2.14.1] Item: Bracer: Wraps of Clarity (440428) is Equipped
[Trinity 2.14.1] Item: Amulet: Overwhelming Desire (298053) is Equipped
[Trinity 2.14.1] Item: Ring: Rogar's Huge Stone (298090) is Equipped
[Trinity 2.14.1] Item: Ring: Band of Hollow Whispers (197834) is Equipped
[Trinity 2.14.1] Item: Quiver: Bombardier's Rucksack (298171) is Equipped
[Trinity 2.14.1] Item: Sword: Thunderfury, Blessed Blade of the Windseeker (229716) is Equipped
[Trinity 2.14.1] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.1] Item: Legs: Death's Bargain (332205) is Equipped
[Trinity 2.14.1] Item: Sword: Sword of Ill Will (328591) is Equipped
[Trinity 2.14.1] Item: Ring: Obsidian Ring of the Zodiac (212588) is Equipped
[Trinity 2.14.1] ------ Set: The Shadow's Mantle : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.1] Item: Chest: The Shadow's Bane (332359) is Equipped
[Trinity 2.14.1] Item: Legs: The Shadow's Coil (332361) is Equipped
[Trinity 2.14.1] Item: Boots: The Shadow's Heels (332364) is Equipped
[Trinity 2.14.1] Item: Gloves: The Shadow's Grasp (332362) is Equipped
[Trinity 2.14.1] Item: Helm: The Shadow's Mask (443602) is Equipped
[Trinity 2.14.1] Item: Shoulder: The Shadow's Burden (444527) is Equipped
[Trinity 2.14.1] ------ Active Skills / Runes ------
[Trinity 2.14.1] Skill: Impale Rune=Ricochet Type=Spender
[Trinity 2.14.1] Skill: Vault Rune=Tumble Type=Other
[Trinity 2.14.1] Skill: Bolas Rune=Thunder Ball Type=Generator
[Trinity 2.14.1] Skill: Fan of Knives Rune=Pinpoint Accuracy Type=Other
[Trinity 2.14.1] Skill: Shadow Power Rune=Night Bane Type=Other
[Trinity 2.14.1] Skill: Sentry Rune=Chain of Torment Type=Spender
[Trinity 2.14.1] ------ Passives ------
[Trinity 2.14.1] Passive: Blood Vengeance
[Trinity 2.14.1] Passive: Cull the Weak
[Trinity 2.14.1] Passive: Numbing Traps
[Trinity 2.14.1] Passive: Ambush
 
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damn.. Same to me.. Getting errors when update to 2.14.4 version..im doing rifts too..

edit: just happens with some rifts.. Act1 i think.
Just out of curiosity are you playing as a monk? I noticed mine seems to happen sometimes after Dashing Strike.
 
released 2.14.5, mostly because seasons just started and it was crashing auto-equipping skills, added some checks and delays that should make it work.

edit .5 for wizard firebomb having the wrong level requirement.


hi @xzjv,

monk - 'Use Dashing Strike OOC' for movement works not good.

in NephalemRift, i want monk to use dashing strike OOC for movement, but actually it wont use it for movement, only trigger in combat mode.
 
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