The problem is the foundation isn't really solid enough to build a "better" product on. I've considered writing a new BotBase for the BattleGrounds, but there is just too much "strangeness" in the foundation. The navigation is pretty bad, and even when it tries to "randomize" the path, you just end up doing something silly or taking some odd path that makes it pretty obvious you're a bot, even to the untrained eye. The company just grew too fast, too many products, and too many fears/concerns about their legal situation. The effort and motivation just isn't there anymore, and that's the pain you're feeling. Regardless of what they tell you, the proof is in the pudding. Apoc built a far better BattleGround but years ago for another product ... it worked far better than the current BGBuddy ... granted it did not support as many BattleGrounds, but man it was awesome.
Just makes me wonder where Apoc has gone ... if he were solely focused on some of these issues, they'd be gone. I just don't think he can carry the entire company, and it feels like the remainder of the developers just aren't nearly as skilled at producing high quality code with real human-like interaction/behavior.
I could be wrong ... but the fact their BattleGround product has never been very good or intelligent sorta tells the story.