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Dominus or Maps?

Doxon

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Dec 20, 2014
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Which do you guys think is better?

Been running maps for a while and it's not bad i've got around 160 rarity with 0 quant but could easily pick some up for dominus. Gear or damage isn't problematic cause I have a top 10 mace in torment.
 
i'd vote for maps. try to get a build as good as possible and run 72+ maps. if you can handle that without deaths, well... .GG
 
ive got around 40ex of gear in 2-3days of farming dominus pretty much 24/7 on torment. crit tornado with the dodge snippet i posted in combat routine + some custom filter to skip mobs until dominus room. It does a run in about 3min top. my only rarity is my rat's nest (which i got like 5 just farming dominus)
 
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Any chance you would share the custom scripts for skipping mobs before the bossroom? :D
 
ive got around 40ex of gear in 2-3days of farming dominus pretty much 24/7 on torment. crit tornado with the dodge snippet i posted in combat routine + some custom filter to skip mobs until dominus room. It does a run in about 3min top. my only rarity is my rat's nest (which i got like 5 just farming dominus)

Interesting, might have to make a new acc to try this. Doubt my ground slam bots would be efficient dom farmers.
 
Maps for me, Less bot-ish looking, my build can do 70's easily without deaths and running 100iir with whatever quantity map
 
It is hard for me to say which is better.Sometimes,if u are lucky,u can get 1-2et and some nice gear in couple hours or nothing in couple days.
From my view,it need something to count how many monster have been killed or how many rares drop per hour,like DB in diablo3.
If u could do dom farm in 3mins,I vote for dominus.
 
Set combat range to 1 in ExampleRoutine and you wont kill a single mob untill boss room.Set it to 15 and you will kill only whats on your way to the boss room,no chasing for single mobs nothing.
 
Set combat range to 1 in ExampleRoutine and you wont kill a single mob untill boss room.Set it to 15 and you will kill only whats on your way to the boss room,no chasing for single mobs nothing.
Thank you StrongBG for the info.
The thing is if we set it to 1 to avoid mobs, when it reaches the boss room, the bot will stay not attacking anything and we die there.
Would be nice to have a way to automatically make the bot run range 1 until it finds the boss, so it change back to 70 (default).
Or maybe if jyam could share his "custom script" to skip mobs until boss.
BTW, thank you jyam for the dodge modification, it is working great. Keep it up :)
 
Thank you StrongBG for the info.
The thing is if we set it to 1 to avoid mobs, when it reaches the boss room, the bot will stay not attacking anything and we die there.
Would be nice to have a way to automatically make the bot run range 1 until it finds the boss, so it change back to 70 (default).
Or maybe if jyam could share his "custom script" to skip mobs until boss.
BTW, thank you jyam for the dodge modification, it is working great. Keep it up :)

Tried it, can confirme it wont attack dominus.
 
Tried it, can confirme it wont attack dominus.
Hey Everyone,
Pushedx helped me with this a while back. So to access ExampleRoutine.

Code:
var routine = RoutineManager.CurrentRoutine as ExampleRoutine.ExampleRoutine;
                var settings = routine.Settings as ExampleRoutine.ExampleRoutineSettings;

Then to access CombatRange
Code:
                ExampleRoutineSettings.Instance.CombatRange = 1;

When you get to Dominus, set it back
Code:
                ExampleRoutineSettings.Instance.CombatRange = X;

But for sake of userfriendly, and multiprofiles
Code:
//Save Current Combat range
int previousCombatRange = ExampleRoutineSettings.Instance.CombatRange;
//Set it to 1 to make it avoid everything
ExampleRoutineSettings.Instance.CombatRange = 1;

When you get to Dominus we can take the code from Pushedx's Dominus plugin.

Code:
                var _isCorrect = "The Upper Sceptre of God";
                if (LokiPoe.CurrentWorldArea.Name != _isCorrect)
                {
                    return false;
                }
                [B]if(previousCombatRange != "" || previousCombatRange >1)

                {
                     ExampleRoutineSettings.Instance.CombatRange = previousCombatRange; 
                }[/B]
                // When we first spawn into the area, exploration should take us within range of everything.
                // Start out by triggering the fight itself.
                if (_towerFightStarterPos == Vector2i.Zero)
                {
                    var fightStarter =
                        LokiPoe.ObjectManager.GetObjectByMetadata(
                            "Metadata/Monsters/Demonmodular/TowerSpawners/TowerFightStarter");
                    if (fightStarter != null)
                    {
                        _towerFightStarterPos = ExilePather.WalkablePositionFor(fightStarter, 10);
                        Log.InfoFormat("[HandleDominusArea] _fightStarterPos: {0}.", _towerFightStarterPos);
                        if (!await Coroutines.MoveToLocation(_towerFightStarterPos, 10, 30000))
                        {
                            Log.ErrorFormat("[HandleDominusArea] MoveToLocation failed.");
                        }
                        return true;
                    }
                }

Something like that.
Also note, you should use some sort of movement skill like Lightning warp or something that does not desync much, as you will collide with mobs blocking your way, and bad things will happen.

Cheers.

Edit, that was a fast PM lol. Um, I'll see what I can do on this matter. Busy with 3rd plugin as we speak =).
 
and i thought i hate mathematics..... xD

man i really appreciate you trying to help but damn... a bit more understandable writing for us non native english speakers/newbie´s would not hurt :)
 
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Edit, that was a fast PM lol. Um, I'll see what I can do on this matter. Busy with 3rd plugin as we speak =).


Looks like the dominus plugin code had changed a little bit, is this the correct way of editing it?:

Code:
  public async Task<bool> Execute()
            {
                if (!LokiPoe.CurrentWorldArea.IsOverworldArea)
                    return false;

                if (_skip)
                    return false;
 if(previousCombatRange != "" || previousCombatRange >1)

                {
                     ExampleRoutineSettings.Instance.CombatRange = previousCombatRange; 
                }

                // When we first spawn into the area, exploration should take us within range of everything.
                // Start out by triggering the fight itself.
                if (_towerFightStarterPos == Vector2i.Zero)
                {
                    var fightStarter =
                        LokiPoe.ObjectManager.GetObjectByMetadata(
                            "Metadata/Monsters/Demonmodular/TowerSpawners/TowerFightStarter");
                    if (fightStarter != null)
                    {
                        _towerFightStarterPos = ExilePather.WalkablePositionFor(fightStarter, 10);
                        Log.InfoFormat("[DominusFight] _fightStarterPos: {0}.", _towerFightStarterPos);
                        if (!await Coroutines.MoveToLocation(_towerFightStarterPos, 10, 30000))
                        {
                            Log.ErrorFormat("[DominusFight] MoveToLocation failed.");
                        }
                        return true;
                    }
                }
 
I think the best would be to have a custom DominusFight plugin with a checkable box, if you want to do the run ignoring mobs or not
 
I think the best would be to have a custom DominusFight plugin with a checkable box, if you want to do the run ignoring mobs or not

I totally agree with this!
If only I knew how to code & script etc I'd try fix boxes for several things! It would look neat & great while also being very awesome, checkbox-settings is awesomeness! : ]
 
I totally agree with this!
If only I knew how to code & script etc I'd try fix boxes for several things! It would look neat & great while also being very awesome, checkbox-settings is awesomeness! : ]

Well, you could just make an attempt to copy/paste a simple GUI definition with a checkbox and then add a check in the plugin :)
 
>Well, you could just make an attempt to copy/paste a simple GUI definition with a checkbox and then add a check in the plugin
Instructions unclear, cat now pregnant.

wimm
 
>Well, you could just make an attempt to copy/paste a simple GUI definition with a checkbox and then add a check in the plugin
Instructions unclear, cat now pregnant.

wimm

Dude, I shouldn't laugh at this but I did, am I ok? Probably gonna try to add it as soon as I get home, ;)

// EDIT

Have fun ;) plugin is working as intented, changelog :

- Added setting so people can enable/disable the feature
- Some spices
- Some oil
- Some magic !

Be sure to have some mobility spell so you don't get stuck ;) naabz. Tell me how it goes.
 

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Dude, I shouldn't laugh at this but I did, am I ok? Probably gonna try to add it as soon as I get home, ;)

// EDIT

Have fun ;) plugin is working as intented, changelog :

- Added setting so people can enable/disable the feature
- Some spices
- Some oil
- Some magic !

Be sure to have some mobility spell so you don't get stuck ;) naabz. Tell me how it goes.
Hi toNyx ,
I loled,
// Ignore bullshit code, credits dbf. (https://www.g2a.com/r/darkbluefirefly)
Y u no program more???? =).
 
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