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Does the latest DB(227) fix memory reading issue?

AgentK

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Joined
Aug 31, 2012
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Hi guys, I'm now using DB 221,
and it occasionally pop up memory reading issue like below:
Code:
[05:50:57.262 D] System.AccessViolationException: Could not read bytes from 00000008 [299]!
   在 Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   在 Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   在 Zeta.Internals.Actors.ACD.[](ACD , Int32 )
   在 Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   在 Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   在 Zeta.Internals.Actors.DiaPlayer.get_GoldPickUpRadius()
   在 GilesWorldObjectHandler.GilesLootTargetingProvider.GetObjectsByWeight()
   在 Zeta.CommonBot.Targeting.Pulse()
   在 Zeta.CommonBot.Logic.BrainBehavior.()
this will cause a lot of missing loot.
It's a legacy issue as I know.
I'm wondering does the latest DB(227) fix it?
If so, I'm considering update to 227.

Can somebody confirm on this?
Thanks.
 
Changelog .227

  • Exploring random dungeons and dumping minimap markers should work again.


I have been using 222 without any problems, I havent even bothered to upgrade to 227 because as far as I know all it was, was for fixing random dungeons. Which atm no profile really takes use of anyways.
 
Changelog .227

  • Exploring random dungeons and dumping minimap markers should work again.


I have been using 222 without any problems, I havent even bothered to upgrade to 227 because as far as I know all it was, was for fixing random dungeons. Which atm no profile really takes use of anyways.

The fix was not a full fix. The .227 the biggest change is it gives other languages support, Chinese(simplified) and Korean. Initially I had changed to it but I keep getting lock ups on a clean install so went back to .222.
 
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