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Ok, so I got this working, the only issue I'm having is sometimes when teleport is still up, he will not teleport and will just sit there getting smacked around. Is there any fix for this or is this working as intended?
 
Hey guys, I've been tweaking the DMO logic some more over the past few days. Can you guys try this one out?
 

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Hey guys, I've been tweaking the DMO logic some more over the past few days. Can you guys try this one out?

I replaced my trinity plugin with the one you attached. Still seems to be teleporting to individual monsters outside of dense trash packs very frequently. It will get its five stacks on the dense trash cluster, then teleport to some random outside monster and cast orbit. >_<

When you are testing, are you using different combat settings in Combat -> Misc? What kind of run times are you getting? Let me know if any info would help!

/e yeah, it's barely finishing rifts on my end.
 
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I'm seeing that too, don't worry. I still have to figure out why it's doing that, but in the meantime I just gave you guys the latest stuff :)
 
I'm seeing that too, don't worry. I still have to figure out why it's doing that, but in the meantime I just gave you guys the latest stuff :)
Cool. :)

I don't really know how DB works, but I wonder if it scans all the monsters in the local area, then has this "focus" like a mouse pointer it uses to look at monsters, and the focus happens to be pointing at an outside monster when teleport is cast. (lol)
 
OK, can you try this? I'm 78% sure it's a lot better, although it still tried to cast SlowTime too far away once in a while.
 

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OK, can you try this? I'm 78% sure it's a lot better, although it still tried to cast SlowTime too far away once in a while.

Definitely feels smoother, and the random teleport away bug seems to be fixed! Safe passage is also not causing problems now. Awesome job! :)

There are only three remaining issues that I can see:
  1. Needs to teleport on cooldown to keep those teleport runes procced.
  2. Sometimes it stands still for about 3-5 seconds in the middle of large trash packs and gets hammered.
  3. When going after single targets it isn't getting close enough for orbits to hit. If the teleport is set to teleport on cooldown, this won't be a problem. Every teleport centers it on the target. But then the target moves away and the teleport delay is too long to get back to it. I think fixing #1 will resolve this one.
 
#2 is because of the Slow Time thing. As for #1, can't you just lower your Teleport delay?
 
#2 is because of the Slow Time thing. As for #1, can't you just lower your Teleport delay?

Capture.webp

Those are my current settings. It's waiting much longer than 500ms to cast. Any ideas?
 
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I have tested tested it a bit andhave have 1 issues ive noticed doing about 20 ish lvl 70GR is really that it keeps ignoring low hp elites. it fights them until they get low and then it tp elsewhere. but it seems to be running smoother though i'm doing slightly worse. I have an issue when it comes to pylons. It sometimes takes the buff and then runs a bit away and then somehow forget it has taken the buff, running back to pylon. Some times its more than once.

But seems way smoother besides that.

pYxWxnF.png
 
So I managed to clear a 75 GR with version I gave you guys, so it seems to be doing well :)

edit: 76 now in an admittedly amazingly rolled grift (using Fisher's settings before anyone asks)
 
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Hm, hadn't seen that. The second thing I removed already, but the first one is really not necessary.
 
@jubisman, running your Trinity posted in this thread and the bot is performing exceptionally well. I'm farming 74's pretty quick. Prior to using this I was only able to farm 70-72's at a quick pace and often inconsistently it would fail 72/73 farms. 90% success rate for 74's and doing them pretty quick. Thanks for your work. I haven't noticed any discrepancies yet.
 
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