pindleskin
Community Developer
- Joined
- Oct 24, 2012
- Messages
- 1,124
- Reaction score
- 2
Example:
Mercenary -> Bodyguard is detected as CanNotBeDetermined
Solution:
Rename Bodyguard.cs under DefaultCombat/Routines/Advanced/Mercenary to CanNotBeDetermined.cs
and in that file change line:
to
...and voila its working
Should be the same for other classes. This is just an example.
Someone will still have to update the combat rotations (priority and skills) for that "broken" disciplines though.
Mercenary -> Bodyguard is detected as CanNotBeDetermined
Solution:
Rename Bodyguard.cs under DefaultCombat/Routines/Advanced/Mercenary to CanNotBeDetermined.cs
and in that file change line:
Code:
public class [U]Bodyguard[/U] : RotationBase
Code:
public class [U]CanNotBeDetermined[/U] : RotationBase
...and voila its working

Someone will still have to update the combat rotations (priority and skills) for that "broken" disciplines though.
Last edited: