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pindleskin

Community Developer
Joined
Oct 24, 2012
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Example:
Mercenary -> Bodyguard is detected as CanNotBeDetermined

Solution:
Rename Bodyguard.cs under DefaultCombat/Routines/Advanced/Mercenary to CanNotBeDetermined.cs

and in that file change line:
Code:
public class [U]Bodyguard[/U] : RotationBase
to
Code:
public class [U]CanNotBeDetermined[/U] : RotationBase

...and voila its working :) Should be the same for other classes. This is just an example.

Someone will still have to update the combat rotations (priority and skills) for that "broken" disciplines though.
 
Last edited:
Jesus, that is dirty. I hadn't even thought of that :)
 
oh man that is super dirty, I never thought of that too lol, Awesome mate
 
Ooohh.. a work around for one of my last remaining problems.


PowertechTank (Shieldtech) is still coming up as CanNotBeDetermined.


Edit: This loads the profile, but does no rotation.
 
Last edited:
Ooohh.. a work around for one of my last remaining problems.


PowertechTank (Shieldtech) is still coming up as CanNotBeDetermined.


Edit: This loads the profile, but does no rotation.

Yeah you need to write the combat rotation if not already written. I only provide the fix that loads the file "correctly".
 
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