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disable movment?

PwnageCo

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Jan 15, 2010
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is there a way to make db just use the skills while i move around kind of like lazy raider for hb
 
In the demonbuddy forum profiles section there is a topic "Trinty compatible combat profiles". You can download a trinitycombatonly profile there.
 
it works ok but the bot still fights me way to much much if i wana move the fuck out of the way but it wants to attack guess what it will sit there and attack
 
Disable movement - its in the advanced skills area of Trinity. I use it all the time when doing higher GRIFTS in groups.
 
"Disable all movement" still fight when near enemies.

I tried to increase "min trash pack size" to max , etc. etc.. but it still fights when 1 mob near.

I will look into some "zerg" profile (that goes directly to the target ignoring all enemies) maybe I can inderstand the code and build a "nofight" profile. lol
 
that would be sweet i used this disable all movement thing yeah it did still kinda work but still tries to kill stupid things when i try to run away. kinda sad to see some bots be awesome while some get the shaft.
 
same problem with you.
i used to use lazy raider, but it will lower the fps since the 2.9.1 update of trinity.
Dont know how to fix this fps falling problem.
 
Thats not what im looking for, im looking for something like lazy raider that does your rotation/attacking for you, but you can control all the movement of the character. That plugin doesn't attack

That's the best you'll get. I'd be surprised if you found something that worked well.
 
Download NotePad++

Go to: Demonbuddy > Plugins > Trinity > Movement > PlayerMover

Look for lines called:

public void MoveTowards(Vector3 destination)
{
if (Trinity.Settings.Advanced.DisableAllMovement)
return;

if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
{
return;
}

if (UISafetyCheck())
{
return;
}

And then changed this to:

public void MoveTowards(Vector3 destination)
{
if (Trinity.Settings.Advanced.DisableAllMovement)
return;

return;

if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
{
return;
}

if (UISafetyCheck())
{
return;
}

This should disable ALL movement ever.
 
@Exxtaza That didn't work, bot still takes control and moves while in combat, works fine out of combat I am able to control it, but I want to be able to in combat while its attacking as well. I'm no expert but I feel like plugins/trinity/combat/combatmovement.cs is what needs to be edited. If you could somehow work some magic with that that would be amazing!
 
@Exxtaza That didn't work, bot still takes control and moves while in combat, works fine out of combat I am able to control it, but I want to be able to in combat while its attacking as well. I'm no expert but I feel like plugins/trinity/combat/combatmovement.cs is what needs to be edited. If you could somehow work some magic with that that would be amazing!

I can look at the code and see if this is possible.

EDIT: I have an idea and will see if it works after this rift I am doing.

EDIT: Resulted in crashes. There is nothing in Combatmovement you can change to make it stop moving while in combat.
 
Last edited:
However if you are playing monk I can show how to use some macros with a few plugins here to make it like you want it...only downside is that she wont dodge like with trinity
 
want to do it on a dh, there must be some way to make it stop moving while in combat ughhh, plus i don't want it to dodge or avoid stuff, i want to control the movement, i just want it to do the dh attacks to mobs in range, it would work fine if i can just get it to stop the combat movement
 
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