But yes, this is a wake up call to HB devs, I hope.
And yet, no word from them.
But yes, this is a wake up call to HB devs, I hope.
You mean the 'Harlem Shake" - lol That's what I call it!Oh, and a vastly improved unstuck routine, because the one the bot has now is so incredibly easy to identify.
Yes it is. But honestly what % of people do you think that USE CTM are honest players? Since you have to turn it on, and it isn't on by default, I would guess that the vast majority of honest WoW players have no idea it even exists. I would bet anything that 95% of all users of CTM are botters.
For the sake of simplicity, say I need to go to x=5, y=10, z=15. Perhaps, as other have suggested, there could be a small amount of leeway. Like, the x coordinate is randomized with a range of 0.5 (so 4.75-5.25).
Obviously smaller ranges would be better to avoid stucks, but with more precise coordinates that doesn't become a problem. I.e., x=357.850, range of 0.025, possible outcomes 357.862 to 357.837. That won't muck stuff up very much in most cases, but will send a variety of non-exactly-similar commands to blizz servers
There is no difference to using WASD and CTM as far as the server knows. So lets drop that argument now.
If Blizzard ever decides to kill the CTM option entirely, it's 3 lines of code on our end to switch over to WASD-like movement. We use CTM because it's more precise, and less error prone.
There is no difference to using WASD and CTM as far as the server knows. So lets drop that argument now.
If Blizzard ever decides to kill the CTM option entirely, it's 3 lines of code on our end to switch over to WASD-like movement. We use CTM because it's more precise, and less error prone.
So what do you think it caused all these bans and why?
Player reports.
More people are botting now than ever before, and I hate to say it, but botters are reporting botters.
I think Blizzard found something anyway, I know that botters report botters, but there were so many bans. People getting 20+ accounts banned in a row.
I got 6.
It was probably a clean up before 5.2, but there were a lot of bans in the past few weeks.
There is no difference to using WASD and CTM as far as the server knows. So lets drop that argument now.
How certain are you of this statement?
Assuming that the entire CTM mechanism is really just the client issuing 'forward' requests until it hits the location it wants, what leads you to believe certain IWT/CTM information isn't being shared with the server?
Now that I think about it you may be right because when using IWT/CTM the player moves to where the target was, not to where the target is. So there is a delay in the information received. But this could be simple latency too as the client is always going to be one step behind.
More to the point however lets assume CTM is really just the client sending forward commands until it reaches the point it wants.
Lets then say Blizzard has started looking at profiles and seeing for themselves what coordinates are being used. This is pretty easy to do. Next they have a system they develop that takes into account the zone and an array of coordinates obtained from looking at the bot work. That information is then routinely checked by the client to see if the player has used those coordinates in sequence to what Blizzard was expecting. Entirely automated it then alerts the server to the player's activity and the server flags the account.
This would require 0 player reports.
They could even track your last 10 coordinates based on an amount of time you've been idle. Lets say 3 seconds. Then those 10 coordinates are checked again for similarities.
when halo 3 came out bungie implemented a heatmap system, that showed things like deaths, on different maps. so when you take a look at the image they generated, it was very easy to tell where people where at and what they where doing in any round. its possible for blizzard to do something similar server side and look for odd locations with high traffic. it is impossible to know what they are doing server side.This is why im asking....what good would that do...given the unpredictable variables of random players taking nodes and nodes spawing and drawing the bot at different spots would not generate the same paths over and over again. only certain parts of the path would be the same. It doesnt get node...go back to spot it picked it up then start path again..it picks up node in range...takes direct route then starts path again from node...different spot evertime atleast for my pc..depending on what im doing in the backround...slower or faster depending on cpu usage at the time of pickup
CTM is done client side, the server cant tell who is using click to move and who is not.A GM should setup a toon view swap to anyone on server currently using CTM... Would catch a lot more booters >.>