Mr Gumby
Member
- Joined
- Nov 23, 2013
- Messages
- 119
- Reaction score
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GENERAL
Pools of Reflection have been added to the game
Pools of Reflection provide a 25% bonus to experience
This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
This experience bonus persists on logout
Nephalem Glory has been added to the game
Occasionally during battle, monsters will drop Power Globes when damaged or killed
Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
This buff can stack up to three times
New Character statistics have been introduced
These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
Life Steal has been redesigned and is now less effective at higher character levels
At level 60, Life Steal is reduced to 10% effectiveness
Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
Players may not resurrect at their body during a Boss encounter
Players may only resurrect at their body a maximum of three times in a row
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same size hit box
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Graphics engine has been updated to support reflections
Reflections can be turned on in the Options > Video menu
Note: This setting is not recommended for players running minimum system specifications

Pools of Reflection have been added to the game
Pools of Reflection provide a 25% bonus to experience
This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
This experience bonus persists on logout
Nephalem Glory has been added to the game
Occasionally during battle, monsters will drop Power Globes when damaged or killed
Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
This buff can stack up to three times
New Character statistics have been introduced
These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
Life Steal has been redesigned and is now less effective at higher character levels
At level 60, Life Steal is reduced to 10% effectiveness
Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
Players may not resurrect at their body during a Boss encounter
Players may only resurrect at their body a maximum of three times in a row
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same size hit box
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Graphics engine has been updated to support reflections
Reflections can be turned on in the Options > Video menu
Note: This setting is not recommended for players running minimum system specifications
