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DHX Lift Demo

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+1 vote for integration !
 
not asking for integration just yet just need to get some test meshes.
 
yet another bump as a cant get hold of any dev's buy its MaiN i need i think.
 
all i need is a test mesh so i know its doable then i will get all the stuff ready for when they wanna use it.
 
Depending on the model size of your character+mount, you also can get to Undercity via an elevator instead of using the backdoor.
 
i will sort all the lifts when i have tested my idea but until i get a test mesh im kinda stuck working on boats at the mo
 
Could you explain, what exactly this test mesh is about? which area isnt meshed already?
 
I looked at this and it's way too inextensible, unstable and error prone. The way you 'implement' this feature is straightforward, but doesn't belong in a quality project.

Sorry.
 
Do the same technique but with an object/npc on the side you want to get off at.
 
personally I would just find the lift/boat object in the objectmanager then use its location to determine when to get on and off, using NPCs might be a bad idea since they can be killed from opposite factions. What you want to do is monitor Styx.Logic.Pathing.Navigator.Destination and maybe also look for Navigation errors via Tripper.Logger I think. If HB wants to travel to any region within the room thats at the top of the elevator while the bot is not in that region then have your plugin take over and use the elevator when it gets there.

For InterContinental travel there should imo be an extention method for WoWPoint that returns and sets an enumeration of the continent the coords are for as well as the continent index added to <hotspot> tag in profile
 
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Hi Main Please explain this was just to show it was doable. i wanted to get a test mesh from you so i could test some things what do you mean about error prone etc.?
 
I was responding to the posts voting for integration. Of course it is doable.
 
personally I would just find the lift/boat object in the objectmanager then use its location to determine when to get on and off, using NPCs might be a bad idea since they can be killed from opposite factions. What you want to do is monitor Styx.Logic.Pathing.Navigator.Destination and maybe also look for Navigation errors via Tripper.Logger I think. If HB wants to travel to any region within the room thats at the top of the elevator while the bot is not in that region then have your plugin take over and use the elevator when it gets there.

For InterContinental travel there should imo be an extention method for WoWPoint that returns and sets an enumeration of the continent the coords are for as well as the continent index added to <hotspot> tag in profile

thats fine for when you are going to a specific location my idea was was to have the meshes want to path through those areas and when it gets to the point just infront of the lift that way the bot will generate paths that use lifts instead of pathing the long way round. but your ideas is sound for the example given but for example your in the barrens and want to goto 1k needles at the moment it will attempt to go the verry long way round or cant generate path.
 
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