I know I've fixed it in the past, but I can't immediately remember how I did it since it was a while back.
I'm pretty sure you can't do it with settings alone. I had to edit the file that controls the kiting behavior, though I'm not sure which is was.
I'll post again once I have time to look though everything. I need to do it myself since I no longer have the version I edited.
// When to Kite
public static KiteMode KiteMode
{
get { return _kiteMode; }
set { _kiteMode = value; }
private static int _kiteDistance;
/// <summary>
/// Distance to kite, read settings (class independant)
/// </summary>
public static int KiteDistance
{
get
{
// Conduit Pylon buff is active, no kite distance
if (GetBuffStacks(SNOPower.Pages_Buff_Electrified) > 0)
return 0;
return _kiteDistance;
}
set { _kiteDistance = value; }
}
public static float EmergencyHealthPotionLimit { get; set; }
public static float EmergencyHealthGlobeLimit { get; set; }
public static float HealthGlobeResource { get; set; }
// When to Kite
public static KiteMode KiteMode
{
get { return _kiteMode; }
set { _kiteMode = value; }
}
I know I've fixed it in the past, but I can't immediately remember how I did it since it was a while back.
I'm pretty sure you can't do it with settings alone. I had to edit the file that controls the kiting behavior, though I'm not sure which is was.
I'll post again once I have time to look though everything. I need to do it myself since I no longer have the version I edited.






