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DH kite option

kib0rg

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Joined
Oct 4, 2012
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Hey.
Have Demon Hunter

Can someone say how to set up (and where in trinity) KITE RANGE? My DH at the moment dont kite and stay in centre of battle an get alot of die
my settings
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bf67ff8fa286d9cae6c5088676c334f9.png
 
I have the EXACT same problem. I set the kite options but as you are noticing, it has no effect. The bot will just stand in one spot and get destroyed.
 
I know I've fixed it in the past, but I can't immediately remember how I did it since it was a while back.

I'm pretty sure you can't do it with settings alone. I had to edit the file that controls the kiting behavior, though I'm not sure which is was.

I'll post again once I have time to look though everything. I need to do it myself since I no longer have the version I edited.
 
I know I've fixed it in the past, but I can't immediately remember how I did it since it was a while back.

I'm pretty sure you can't do it with settings alone. I had to edit the file that controls the kiting behavior, though I'm not sure which is was.

I'll post again once I have time to look though everything. I need to do it myself since I no longer have the version I edited.

thank you.

when you finde time to control file, please write here what file is it?
mb it located in trinity plugins somewere where "demonhuntercombst.cs" (not exactly file name) files
 
mb problem in file CombatBase.cs in trinity main folder?
Code:
 // When to Kite
        public static KiteMode KiteMode
        {
            get { return _kiteMode; }
            set { _kiteMode = value; }
Code:
        private static int _kiteDistance;
        /// <summary>
        /// Distance to kite, read settings (class independant)
        /// </summary>
        public static int KiteDistance
        {
            get
            {
                // Conduit Pylon buff is active, no kite distance
                if (GetBuffStacks(SNOPower.Pages_Buff_Electrified) > 0)
                    return 0;

                return _kiteDistance;
            }
            set { _kiteDistance = value; }
        }

        public static float EmergencyHealthPotionLimit { get; set; }
        public static float EmergencyHealthGlobeLimit { get; set; }
        public static float HealthGlobeResource { get; set; }

        // When to Kite
        public static KiteMode KiteMode
        {
            get { return _kiteMode; }
            set { _kiteMode = value; }
        }
 
Unfortunately kiting is an imperfect science at best.

It works best in large open areas, and not so much in small tight maps where there are corridors, doors and lots of walls.

I'll review how the bot's behaving (I usually run with kite around ~ 15 on my DH) and see how it goes. My DH is a bit Tanky so I don't tend to notice it personally.
 
My DH is Hardcore, so I definitely notice it. =P

Thanks so much for taking a look at this and replying!
 
I know I've fixed it in the past, but I can't immediately remember how I did it since it was a while back.

I'm pretty sure you can't do it with settings alone. I had to edit the file that controls the kiting behavior, though I'm not sure which is was.

I'll post again once I have time to look though everything. I need to do it myself since I no longer have the version I edited.

Hey, did you found how to fix this problem?
 
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