mastahg
Administrator
- Joined
- Feb 27, 2011
- Messages
- 5,355
Probably not. I am having a hard enough time getting us to move out reliably.Drawing non-avoids (attracts?) would be really convenient for pathing into friendly effects, whether player or NPC generated. Players can place persistent healing or damage-reducing ground AOEs, and some quests or dungeons have moments you need to stand in a friendly shield to live. Since the avoidance system already uses a heightfield internally, can friendly effects be drawn with "opposite" weight from bad effects to draw the bot towards a location?
Unrelated, but can you please enable damage messages in GamelogManager or similar? It's only set up for actual chat messages right now, so it seems like it needs events for the following MessageTypes. My use case is very, very simple incoming damage logging of the last few attacks that hit/killed the bot to debug dungeon runs. Not trying to recreate ACT or tie it into a CR at the moment.
Code:Damage = 41, FailedAttacks = 42, Actions = 43, Items = 44, HealingMagic = 45, BeneficialEffects = 46, DetrimentalEffects = 47, BattleSystemMessages = 59,
Enable the events ingame any chatlog window to get them to appear in the gamelogmanager.