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Detecting Combos

McFly

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May 23, 2012
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First, let me apologize if there is already a thread about this. I tried several searches, "detecting combo", "combo skill", etc... but I couldn't find an answer. Also a "combo" search in the API returned nothing.

I'm trying to prioritize my combat routine to use combo'd skills first. In order to do this, I need to detect when a combo is active.

Is it possible to detect things like "Tripped", "Snared", "Enervated", "Shaken", "Bleeding", or is there an easier way to just detect if a combo skill is available? I know in the UI, the skill highlights when a combo is available, so I'd assume it triggers something?

Thanks in advance.

-McFly
 
You should check for skills 1st, like if skill is available and skill state ( if is it on cooldown or not).

2nd:
You must hard code combo routine, that mean in what order to use skills.

And ofc you can check enemy for a buffs with GetBuffs() me.target;
 
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