WiN
Member
- Joined
- Sep 2, 2014
- Messages
- 294
- Reaction score
- 15
Is there any way to detect if an Actor has been killed (without using the bounty confirmation as an indicator)? We look for the Actor - find him - then begin combat - but how do we know when he is dead?
<If condition="ActorExistsAt(255704, Me.Position.X, Me.Position.Y, Me.Position.Z, 300)">
<LogMessage questId="1" stepId="1" output="---------- Found ----------" />
<MoveTo questId="1" actorId="255704" pathPrecision="25" />
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="300" killRadius="0"/>
If you move more than 300 away from the Actor now then it thinks the actor is dead?
Is there a way to read the "XXX has killed <Name of Unique Boss>"?
<If condition="ActorExistsAt(255704, Me.Position.X, Me.Position.Y, Me.Position.Z, 300)">
<LogMessage questId="1" stepId="1" output="---------- Found ----------" />
<MoveTo questId="1" actorId="255704" pathPrecision="25" />
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="300" killRadius="0"/>
If you move more than 300 away from the Actor now then it thinks the actor is dead?
Is there a way to read the "XXX has killed <Name of Unique Boss>"?
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