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Desecrate w/ Braiiins routine

Zirak

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Mar 8, 2014
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Sometimes there's times where if the client chickened out, I would die in the map (sometimes) since I have no initial minions even with skeletons. I was wondering if there's a way to make the bot run desecrate if there's no bodies nearby and summon zombs/spectres with it till limit.

How would I accomplish this?
 
This is something that will be added in with the revamped aura support that is being worked on.

Basically with auras, skills like RF and then this, the logic needs to execute out of combat, which aura logic currently does, but people are still reporting cases where some skills aren't cast when they should (RF/Tempest Shield). I'd like to rework that entire system to try and fix those issues and add support for things like this, since it's pretty important for those builds.
 
In the next beta version, support for this has been added internally. You won't need to do anything in your CR or a plugin.

The bot will cast Desecrate then raise zombies from them until you are at zombie max.

In addition, aura logic has changed some, but more details will be in the revision guide before the update is applied.
 
I noticed a bug in the new beta release. The first time it casts desecrate it spawns three zombies, however all subsequent casts does this:

1. Casts Desecrate
2. Summons one Zombie (Runs out of mana, so unable to spawn the other two until mana regenerates if its programmed to)
3. Repeats (With two corpses still present)

This basically stacks with unnecessary corpses, taking longer than usual to summon 10 zombies in total. It would be better to just run desecrate once, keep using zombies until the corpse count on the floor is 0, then cast desecrate again. Or keep casting desecrate until there are 10 corpses then summon them, and do a final check to ensure all 10 are summoned.


Edit:

I also noticed that my character doesn't vendor items if he initiates runs through TP scrolls. It just TP's home, and goes directly to the next run. However, if I stop the run go back to the city and start it again, it vendors the items correctly. This is kinda annoying since I don't want to be manually stopping the bot after each run and re-starting it just so it can vendor/stash the items, could this be fixed in the next version? Or is there something I'm missing...
 
Last edited:
I noticed a bug in the new beta release. The first time it casts desecrate it spawns three zombies, however all subsequent casts does this:

1. Casts Desecrate
2. Summons one Zombie (Runs out of mana, so unable to spawn the other two until mana regenerates if its programmed to)
3. Repeats (With two corpses still present)

This basically stacks with unnecessary corpses, taking longer than usual to summon 10 zombies in total. It would be better to just run desecrate once, keep using zombies until the corpse count on the floor is 0, then cast desecrate again. Or keep casting desecrate until there are 10 corpses then summon them, and do a final check to ensure all 10 are summoned.

I'll make the adjustment so it won't cast Desecrate if there are corpses really close soon, but ideally, the bot should be using mana potions rather than waiting, but potting only happens in combat where as it would be beneficial to have working here as well. However, that change can't be made anytime soon, as it requires a redesign of a lot of things that are already in need of rewriting.

I also noticed that my character doesn't vendor items if he initiates runs through TP scrolls. It just TP's home, and goes directly to the next run. However, if I stop the run go back to the city and start it again, it vendors the items correctly. This is kinda annoying since I don't want to be manually stopping the bot after each run and re-starting it just so it can vendor/stash the items, could this be fixed in the next version? Or is there something I'm missing...

This is the intended behavior. It won't sell/stash every run, but rather when it has to. The reason is to make it look less bot-like. When you stop/start the bot in town, the initial logic for vendoring kicks in first, so your first run is with an empty inventory.
 
I'll make the adjustment so it won't cast Desecrate if there are corpses really close soon, but ideally, the bot should be using mana potions rather than waiting, but potting only happens in combat where as it would be beneficial to have working here as well. However, that change can't be made anytime soon, as it requires a redesign of a lot of things that are already in need of rewriting.



This is the intended behavior. It won't sell/stash every run, but rather when it has to. The reason is to make it look less bot-like. When you stop/start the bot in town, the initial logic for vendoring kicks in first, so your first run is with an empty inventory.

Alright, thanks for the quick updates.
 
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