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Demonhunter uses Melee and vaults back constantly

MrMagicPowder

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Hey guys!

I know this is my first post, but i´v been around for the last 2 years now, just not on the forums.

I have lately encountered a problem with the Demonhunter. It never attacks at range, what happens is that it runs up to the monsters and then either starts attacking or vaulting back(Maybe its the new kite mode that makes it vault constantly, which would be good if it then could use ranged skills are vaulting back).

I am using the newest DB Beta and Trinity .28.

What I need is a way to change the "attack range" to 20-30 yards, instead of melee range.

I´v looked on the forums, and I remember reading something about it awhile back, but I havn´t been able to find the post again.

Thanks in advance,
 
Try replacing the following file, in 'Trinity/Combat/Abilities' all credits to rrrix i just changed a few numbers and conditions to fit my needs.
My changes are minor but it has what you want, no vaulting back unless a mob is in melee.

Edit: Backup your current one, in case you don't like the changes.

View attachment DemonHunter.cs
 
Aiming for a Ghom build with Cluster Arrow, so im happy if it adds the option to attack at range.. :-) Ill test it when i get home, thanks!
 
Let me know how it works out for you, Yet to try Ghom runs.
 
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