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[Demonhunter] Trin - Kridershot and more

Tattoo

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Hi,

i got this wonderful bow which changes Elemental Arrow to be hatred generator and not dumper. Is there a way to make this known to Trinity? Seems to me (i got Elem arrow + Cluster Arrow) that elem arrow isn't used as hatred gainer, only used between 10 - 40 hatred (cluster arrow costs 40, elem 10) and below just shooting normal arrows.

Second one was, that compagnion wolf couldown isn't used.

third was that mark for death (i love to use it with contaignon) isn't used at beginning of fight.

Regards

P.S.: i'm using the latest downloadable beta.
 
Hi,

i got this wonderful bow which changes Elemental Arrow to be hatred generator and not dumper. Is there a way to make this known to Trinity? Seems to me (i got Elem arrow + Cluster Arrow) that elem arrow isn't used as hatred gainer, only used between 10 - 40 hatred (cluster arrow costs 40, elem 10) and below just shooting normal arrows.

Second one was, that compagnion wolf couldown isn't used.

third was that mark for death (i love to use it with contaignon) isn't used at beginning of fight.

Regards

P.S.: i'm using the latest downloadable beta.

Not 100% this will work as I haven't had such like finding a Kridershot yet :( but give this a try(made it for if i managed to get one >.<). Also make a backup of your current DemonHunter.cs in \Plugins\Trinity\Combat\Abilities

Let me know if it does, and if not sorry :P
 
Last edited:
Hi,

throws a bunch of compiling errors while starting DB. But i had a look at it - isn't the best coding but as a workaround:

MinEnergyReserve = 1;

// Elemental Arrow
if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_ElementalArrow) &&
SNOPowerUseTimer(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 1 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))

I switched Min Nrg. Res at the top to 1, and the Player.PrimaryResource >=1 - not totally fixing the issue, i think there are arrows right behind a loaded for bear , but in generall working for me.
 
Good to hear you got it working, I basically threw that together hoping it would work as a simple code change to elemental arrow using one of the hatred generators code, guess it wasn't that simple :(
 
Can somebody post the updated .cs for the demon hunter? Im using Krider shot as well and I can't manage to get the code above to work without throwing off a bunch of errors.

Thanks!
 
Bump, anybody got a demonhunter.cs combat profile that makes use of Kridershot bow???

This would be super helpful!!
 
Hi,

due to daily Upgrades, and Trinity will receive all the new skills and so on, i think it's better to enable u to edit the file urself:

\Plugins\Trinity\Combat\Abilities\DemonHunter.cs

u have to edit two parts - an there just change the values:

1.
at the really top of the file:
MinEnergyReserve = 25 (orig. Value)
MinEnergyReserve = 1 (new Value)


2. (i post the complete Stuff so u find it - u only need to change one Value:
// Elemental Arrow
if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_ElementalArrow) &&
SNOPowerUseTimer(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))

Change Player.PrimaryResource >= 10 from 10 to 1


i also added my DH.cs for Downloading - but as i wrote i expect a lot of trinity updates also to combat logics, so it would be better to know how to adjust the given ones.
 

Attachments

Great work! I'm testing it out right now!!

I attempted to do it myself with the code they provided but came out with nothing. I appreciate you uploading this!

I'm getting a ton of errors still, but I'm not sure if its the .cs file you uploaded or perhaps the new version of DB that was released today.


Darn :/
 
Last edited:
bump, anybody having luck with the above posters combat routine?

I know there was a new version of DB so maybe that has something to do with it, but I know Trinity controls all of this... so I'm not sure.
 
It didnt work for me. I posted in trinity for a checkbox option if you have the item sort of like what they did for full innas. That would be much easier then trying to build code to detect what you have on I would assume.
Here is the items incase anyone is interested. : Kridershot - Game Guide - Diablo III
 
It didnt work for me. I posted in trinity for a checkbox option if you have the item sort of like what they did for full innas. That would be much easier then trying to build code to detect what you have on I would assume.
Here is the items incase anyone is interested. : Kridershot - Game Guide - Diablo III

Yeah I figured it was a trinity thing, I posted in that thread as well. I'm actually really surprised nobody else is requesting this as top priority to get it implemented considering how amazing this bow is at 70. Wish it was implemented, I'd be botting my DH instead of Crusader/WD for gearing up.
 
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