TarasBulba
Community Developer
- Joined
- Apr 27, 2015
- Messages
- 794
- Reaction score
- 25
As DB being the second most popular Bossland product (based on forum activity), we believe DB requires more attention.
DB and our development are part of the same package, one won't work without the other one. Therefore, both should have the same priority and importance. DB offsets being up to date for the new patch doesn't mean DB is ready for the new patch.
During patch 2.2, community suffered greatly for not having acceptable combat as well as profiles. Witch Doctor was unplayable for couple of months because of a DB bug, Wizard had practically no support, Barbarian had serious problems with getting stuck, Demon Hunter was under performing while being top on leaderboards. Only Monk and Crusader was running with acceptable performance. There were only partially working Bounty profiles for Act 1 and Act 4, rest of the acts had no support. Rifts and Keywarden farming were the only working profiles. So, literally, DB was supporting less than half of the game content.
We believe this repeating on 2.3 will harm the community further. Therefore, we've started to work on improved new combat routines which will be capable of supporting any number of builds, as well as profiles/plugins to support all of the adventure mode content.
Unfortunately, our development is slowed down by not being able to get the items which you can see on the list below. We as a developer community are trying very hard to improve the experience for Demonbuddy customers and add value but there is a lack of attention and improvement demonstrated for the product and we feel generally unsupported. By default the bot is unusable in all areas, our continued work ensures that Demonbuddy customers are happy with their purchases and yet our bug reports and improvement requests are largely ignored.
Best Regards,
Taras Bulba
[Needed Until Patch Release]
* Regular PTR client updates
[Really Urgent]
* Cache the value of properties within a single tick, there is no reason to hit memory multiple times when the value literally cannot change, this is a huge performance issue.
* A way to detect the current Bonus Act for bounties
* Add support for the SNOGroup.Power (like SNORecordActor or other SNORecord)
* Add support for the PowerKeys enum
[Urgent]
* Fix for the TieredLootRun check which is preventing parts of the vendor run after greater rift quest is completed. (Rift Quest: 337492 Step: 10 or QuestState.Completed is safe)
* Allow an async player mover
* Make the GameStats module fully overridable
* Fix terrible performance and freezing caused by DB's navigation and grid update.
* Refactor ACDItem stats to work off ActorAttributeType enum rather than index so they don't keep breaking every time the enum is generated.
* Max resource pct has never worked. Add xz's fix.
[Somewhat Urgent]
* Create an open source part for developers only (new git etc) to add common stuff instead of rewrite them on every plugin
* Add the PostSharp lib
* Fix the NavigationProvider sometimes generating a path to totally opposite direction of target.
* Allow bot base (always set to orderBot on bot start, no way to override it)
* A way to detect the keywarden status for each act (world map shows if they are dead or not)
* Fix the settings button on the DB window; you currently have to access it via the dropdown.
* Add the ability to click UIElements within tree UI views like blacksmith/jeweler.
[Not Urgent]
* Fix the stuck handler
* Allow : DiaObject, Actor, DiaItem, etc inheritance (ex: class DiaDiaObject : DiaObject)
DB and our development are part of the same package, one won't work without the other one. Therefore, both should have the same priority and importance. DB offsets being up to date for the new patch doesn't mean DB is ready for the new patch.
During patch 2.2, community suffered greatly for not having acceptable combat as well as profiles. Witch Doctor was unplayable for couple of months because of a DB bug, Wizard had practically no support, Barbarian had serious problems with getting stuck, Demon Hunter was under performing while being top on leaderboards. Only Monk and Crusader was running with acceptable performance. There were only partially working Bounty profiles for Act 1 and Act 4, rest of the acts had no support. Rifts and Keywarden farming were the only working profiles. So, literally, DB was supporting less than half of the game content.
We believe this repeating on 2.3 will harm the community further. Therefore, we've started to work on improved new combat routines which will be capable of supporting any number of builds, as well as profiles/plugins to support all of the adventure mode content.
Unfortunately, our development is slowed down by not being able to get the items which you can see on the list below. We as a developer community are trying very hard to improve the experience for Demonbuddy customers and add value but there is a lack of attention and improvement demonstrated for the product and we feel generally unsupported. By default the bot is unusable in all areas, our continued work ensures that Demonbuddy customers are happy with their purchases and yet our bug reports and improvement requests are largely ignored.
Best Regards,
Taras Bulba
[Needed Until Patch Release]
* Regular PTR client updates
[Really Urgent]
* Cache the value of properties within a single tick, there is no reason to hit memory multiple times when the value literally cannot change, this is a huge performance issue.
* A way to detect the current Bonus Act for bounties
* Add support for the SNOGroup.Power (like SNORecordActor or other SNORecord)
* Add support for the PowerKeys enum
[Urgent]
* Fix for the TieredLootRun check which is preventing parts of the vendor run after greater rift quest is completed. (Rift Quest: 337492 Step: 10 or QuestState.Completed is safe)
* Allow an async player mover
* Make the GameStats module fully overridable
* Fix terrible performance and freezing caused by DB's navigation and grid update.
* Refactor ACDItem stats to work off ActorAttributeType enum rather than index so they don't keep breaking every time the enum is generated.
* Max resource pct has never worked. Add xz's fix.
[Somewhat Urgent]
* Create an open source part for developers only (new git etc) to add common stuff instead of rewrite them on every plugin
* Add the PostSharp lib
* Fix the NavigationProvider sometimes generating a path to totally opposite direction of target.
* Allow bot base (always set to orderBot on bot start, no way to override it)
* A way to detect the keywarden status for each act (world map shows if they are dead or not)
* Fix the settings button on the DB window; you currently have to access it via the dropdown.
* Add the ability to click UIElements within tree UI views like blacksmith/jeweler.
[Not Urgent]
* Fix the stuck handler
* Allow : DiaObject, Actor, DiaItem, etc inheritance (ex: class DiaDiaObject : DiaObject)
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