What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Demonbuddy] Random (Generated) Dungeons and YOU! [Kick]

Status
Not open for further replies.
Nuok gave me an updated version of my Butcher profile - update my svn and try it out

it should work (dunno, I haven't ran it)
 
Hey am I just a moron? I cant seem to find the butcher profile anywhere. Scoured Kick's SVN and downloaded tortoise svn but i am at a total loss here. What am i missing :(
 
For anyone wanting to make these profiles (as I will eventually, but questing > random profiles)

here is a guide:

Code:
[COLOR=#333333]moveto dungeon entrance[/COLOR]
[COLOR=#333333]useobject portal[/COLOR]
[COLOR=#333333]waittimer 5[/COLOR]
[COLOR=#333333]explore area[/COLOR]
[COLOR=#333333]useobject portal (or explore until object found / TP / new game if it's just 1 level)[/COLOR]
[COLOR=#333333]waittimer 5[/COLOR]

[COLOR=#333333]<repeat for as many levels as needed>[/COLOR]

[COLOR=#333333]cutscene tag[/COLOR]
[COLOR=#333333]moveto boss[/COLOR]
[COLOR=#333333]waittimer 1 min[/COLOR]

[COLOR=#333333]town portal[/COLOR]
[COLOR=#333333]leave game[/COLOR]

[COLOR=#333333]bam, done. That's all you guys need[/COLOR]

[COLOR=#333333]//[/COLOR]
[COLOR=#333333]you get exit name hash from dump map markers[/COLOR]
[COLOR=#333333]you get actorid from dump RActors[/COLOR]

[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea boxTolerance="0.75" boxSize="10" until="FullyExplored" leaveWhenExplored="True" />[/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea exitNameHash="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ExitFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>[/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea actorId="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ObjectFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>

[/FONT][/COLOR][/COLOR]
 
For anyone wanting to make these profiles (as I will eventually, but questing > random profiles)

here is a guide:

Code:
[COLOR=#333333]moveto dungeon entrance[/COLOR]
[COLOR=#333333]useobject portal[/COLOR]
[COLOR=#333333]waittimer 5[/COLOR]
[COLOR=#333333]explore area[/COLOR]
[COLOR=#333333]useobject portal (or explore until object found / TP / new game if it's just 1 level)[/COLOR]
[COLOR=#333333]waittimer 5[/COLOR]

[COLOR=#333333]<repeat for as many levels as needed>[/COLOR]

[COLOR=#333333]cutscene tag[/COLOR]
[COLOR=#333333]moveto boss[/COLOR]
[COLOR=#333333]waittimer 1 min[/COLOR]

[COLOR=#333333]town portal[/COLOR]
[COLOR=#333333]leave game[/COLOR]

[COLOR=#333333]bam, done. That's all you guys need[/COLOR]

[COLOR=#333333]//[/COLOR]
[COLOR=#333333]you get exit name hash from dump map markers[/COLOR]
[COLOR=#333333]you get actorid from dump RActors[/COLOR]

[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea boxTolerance="0.75" boxSize="10" until="FullyExplored" leaveWhenExplored="True" />[/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea exitNameHash="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ExitFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>[/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea actorId="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ObjectFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>

[/FONT][/COLOR][/COLOR]

kick i love you! I'm going to try and make a profile now, i know how to code in java so is there a massive difference in the coding style to .net?
 
For anyone wanting to make these profiles (as I will eventually, but questing > random profiles)

here is a guide:

Code:
[COLOR=#333333]moveto dungeon entrance[/COLOR]
[COLOR=#333333]useobject portal[/COLOR]
[COLOR=#333333]waittimer 5[/COLOR]
[COLOR=#333333]explore area[/COLOR]
[COLOR=#333333]useobject portal (or explore until object found / TP / new game if it's just 1 level)[/COLOR]
[COLOR=#333333]waittimer 5[/COLOR]

[COLOR=#333333]<repeat for as many levels as needed>[/COLOR]

[COLOR=#333333]cutscene tag[/COLOR]
[COLOR=#333333]moveto boss[/COLOR]
[COLOR=#333333]waittimer 1 min[/COLOR]

[COLOR=#333333]town portal[/COLOR]
[COLOR=#333333]leave game[/COLOR]

[COLOR=#333333]bam, done. That's all you guys need[/COLOR]

[COLOR=#333333]//[/COLOR]
[COLOR=#333333]you get exit name hash from dump map markers[/COLOR]
[COLOR=#333333]you get actorid from dump RActors[/COLOR]

[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea boxTolerance="0.75" boxSize="10" until="FullyExplored" leaveWhenExplored="True" />[/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea exitNameHash="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ExitFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>[/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT=Verdana]<ExploreArea actorId="" until="[/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]ObjectFound[/FONT][/COLOR][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana]" boxSize="20" boxTolerance="0.45"/>

[/FONT][/COLOR][/COLOR]

What's the reason for waiting until fully explored, does that mean that even the exit is found he keeps exploring?
 
What's the reason for waiting until fully explored, does that mean that even the exit is found he keeps exploring?
Yes. some ppl like to farm the whole dungeon, then do something

so for cemetery ... i would do this:

go inside
explore until explored
TP or if more dungeons... explore until exit reached / object found
gtfo

rinse / repeat as needed
 
Kick just because there is alot of confusion, would you be able to edit the first page and add your svn to it, I know its in the other sticky, or at least some mention to it. Seems alot of the posts are people looking for it and having trouble =D
 
anyone got act 1 done yet? :)

i'm working on it.. modifying kicks to remove the loops (some quests with waypoints end up looping with char using waypoint then running to town and using it again).. hoping to get a profile that can take a char from level 1 right to act 2 but there are a few db features missing for full afk at the moment
 
anyone got act 1 done yet? :)

i'm working on it.. modifying kicks to remove the loops (some quests with waypoints end up looping with char using waypoint then running to town and using it again).. hoping to get a profile that can take a char from level 1 right to act 2 but there are a few db features missing for full afk at the moment
Act 1 should be easy! Only problem is warden but hopefully that should be fixed soon!
 
Act 1 Quest 5 Khazra Den. Start in town Then Teleport to cemetary clear all 3 instances and move to the fields of misery and clear the field.
Then restart.

I do this run by hand every night, it would keep the bot busy for about 45 minutes to an hour.
 
Yes. some ppl like to farm the whole dungeon, then do something

so for cemetery ... i would do this:

go inside
explore until explored
TP or if more dungeons... explore until exit reached / object found
gtfo

rinse / repeat as needed

so does that mean there isn't an until value to stop exploring when the exit is found such as until="ExitFound"
 
I try the graveyard profile and the character it doesnt clicking the Entrance portal to the zone. why?
 
so does that mean there isn't an until value to stop exploring when the exit is found such as until="ExitFound"

that's what the hash is for... (scroll up and see the 3 explore area's that Nuok and I posted)
 
For these Hotspots, do you need to essentially reload the game however many times it takes to see all the possible places they can spawn to get the x,y,z?

Are these the only places the 6 prisoners can spawn? It seems like it should be more than this.

<!-- Free 6 prisoner's remains -->
<UseObject questId="72801" stepId="17" actorId="102927" >
<Hotspots>
<Hotspot x="244.8373" y="603.6253" z="0.1000001" />
<Hotspot x="239.9895" y="958.5576" z="0.1" />
<Hotspot x="361.3625" y="791.7551" z="0.1000001" />
<Hotspot x="480.7164" y="963.1714" z="0.1" />
<Hotspot x="475.8437" y="242.2242" z="0.09999989" />
<Hotspot x="356.3171" y="360.3038" z="0.1" />
<Hotspot x="241.1866" y="241.5092" z="0.1000001" />
<Hotspot x="436.174" y="890.6378" z="0.1000001" />
</Hotspots>
</UseObject>
 
butcher is failing hardcore for me.... generating path could not genrate over and over at waypoint inside halls of agony :(

edit: pressing stop then start got it going again
 
Changelog .199

Fixes problems with crashing the game client.
ExploreAreaTag - issues with "leaveWhenFinished" fixed

Yay!
 
Status
Not open for further replies.
Back
Top