dogmeat
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Nov 16 2013: I gladly announce that with the generosity of buddyforum user @belove and two donators of $5 and $10 (or $15) each to my paypal account to make up for lost accounts, this project is now rolling again.

Please comment everything you want (i.e. builds) to implement in the next version!
I suggest using HC builds included for optimal efficiency on MP10 (no deaths)
IF YOU'RE LEVELING FROM 1-60 HC, RE-EQUIP YOUR BOT WITH BETTER GEAR EVERY 3-5 LEVEL
IMPORTANT NOTES: Currently as of 1.0.1446.317 and Trinity 1.7.3.9, at least with Barb, the toon has a tendency to derp (go idle) every once in a while, which makes botting in HC dreadfully risky, untill this is fixed, please disregard the poshy name 'Hardcore Edition' for this Demonbuddy Edition, thank you
Contents:
- Modified version of the newest Trinity (and from 1 to several other plugins, profiles) that supports most builds out there with settings included, geared towards no deaths, suitable for botting HC as well as SC efficiently.
- Modified version of AutoSkilled, builds for Barb, Witchdoctor, Wizard, and Monk are provided to ensure best survivability (no dealth) when leveling from lv1-60 in HC: currently unavailable for version 1.7.3.9
- Documentable changes are heavily notated in the code.
Installation:
- Overwrite contents in Demonbuddy folder with those provided
- Please don't change any settings under the Trinity Combat tab unless you're 100% sure of what you're doing. Settings are made as such for a reason.
- Please don't change your Variables (using Trinity's advanced Variable editor), unless you're 100% sure of what you're doing. Variables are set as such for a reason.
New in this version: 1.7.3.10 all stars
Barb
Since the most popular Trinity for barbs in the community is bombastic's, I have extracted the barb related codes of bombastic's Trinity and included in this version so that people who bot multiple classes have an easy time and can still enjoy the benefits of bombastic's wonderful code for the barb.
Demonhunter
Heavily re-coded with many tweaks to ensure maximum survivibility and, highlights are:
- Intelligent use of Shadow Power, especially Gloom, to be most economical while still efficient
- Adjust Smoke Screen use on low health
- Intelligent Mark For Death use to not die when mobs are near due to casting animation in dangerous situations
- Rapidfire will now channel continuously, even when switching targets, greatly reduce hatred cost, all Rapidfire builds should now work well.
- Add support for Evasive Fire - Hardened for hardcore/undergeared DH to better survive high MP contents
Of course, don't expect to do well if your DH is super glassy, which is the popular way of gearing a DH (which is wrong in my view), especially for a bot when dodging intelligence is limited.
For MP10, I suggest 650 res, 4000 armor, at least 50k health, 400 LoH (for Shuriken Cloud shield) and a Calamity, setting your kite distance to 0 for maximum uninterupted Rapidfire using this build:
Demon Hunter - Game Guide - Diablo III
3 signs you're ample equipped for a MP:
- You don't die to an elite bull charge.
- You don't have to buy health potions if you do pick up potions
- damage wise, you can kill a goblin on that mp
Monk
- Nivarna Monk will now cast bells like crazy, especially when using Empowered Wave
Witch Doctor
- 0-dog now working (current original Trinity has a bug that prevents this).
- Futher improvement over 1.7.3.9 apha 2, CoB WD is now even better!
Wizard
Unchanged.
Recommended Builds:
(in order of efficiency for each class)
Barbarian:
- HoTA Barb (HC) (very high cc% needed, try str-vit nat boots 'n ring): Barbarian - Game Guide - Diablo III
- HoTA Barb (SC): Barbarian - Game Guide - Diablo III
- WW/HoTA Hybrid: Barbarian - Game Guide - Diablo III
- Corpse Barb: Barbarian - Game Guide - Diablo III
- HoTA/Corpse Barb (high cc% needed) Barbarian - Game Guide - Diablo III
- Tri-school WW/HoTA/WT Barb (high cc% needed) Barbarian - Game Guide - Diablo III
- WW Barb Barbarian - Game Guide - Diablo III
- Lifeleech HoTA Barb: Barbarian - Game Guide - Diablo III
- CrowdControl Barb (HC): Barbarian - Game Guide - Diablo III
- Cleap Barb (HC) Barbarian - Game Guide - Diablo III
Demonhunter:
- Bombardment DH (HC): Demon Hunter - Game Guide - Diablo III
- Bombardment DH (SC): Demon Hunter - Game Guide - Diablo III
- Strafe Demon Hunter - Game Guide - Diablo III
Monk:
- Nirvana Monk - Game Guide - Diablo III
- Sweeping Wind (HC) Monk - Game Guide - Diablo III
- LoH Tank monk (HC) Monk - Game Guide - Diablo III
- Trigen Nirvana hybrid: Monk - Game Guide - Diablo III
Witchdoctor:
- Doggy Bears Witch Doctor - Game Guide - Diablo III
- Bears (see above)
- 0-dog (SC, offensive) Witch Doctor - Game Guide - Diablo III
- 0-dog (HC, defensive) Witch Doctor - Game Guide - Diablo III
next version: Bears 0-dogs Witch Doctor - Game Guide - Diablo III
- CoB: Witch Doctor - Game Guide - Diablo III
Wizard:
- CM/Archon Hybrid: Wizard - Game Guide - Diablo III
- CM SNS: Wizard - Game Guide - Diablo III
- CM Blizzard (HC): Wizard - Game Guide - Diablo III
- Rain Wiz: Wizard - Game Guide - Diablo III
(I took these builds off my memory, so if there would be miscacluted skills, feedback and discuss here).
To-do:
Barb
- RLTW timer (preferably configurable) to prevent WW barb from derping
- Fix non-continous RLTW while WW-ing bug (Trinity 1.7.3.4)
DH:
- Add support for Trapsin DH (Sticky Trap)
- Optimize Sentry for all situations and important runes
- Optimize 1-60 HC leveling build (Autoskilled)
Monk:
- Use fist of thunder before fist of fury, esp. when mob is out of range
Witchdoctor:
- Spirit Walk spam Honored Guest when mana is low
Wizard:
- Optimize 1-60 HC leveling build (Autoskilled)
Done:
Nov 20
- Spirit Walk: Honored Guest will not spam OCC anymore (unless movement OCC checkbox is ticked), elimination of this bug will help save the spell for mana replenishment during combat, this benefits all builds, esp. the mana hungry CoB build.
- Big Bad Voodoo fixed, now will cast correctly when elites are reallyclose (to ensure the WD stays in the buff zone dealing damage).
- Horrify now can be used with CoB build. Previously, CoB build means staying away from Horrify since it drives mobs away while CoB is a very close range spell. Now Horrify:Frightening Aspect will be cast before combat, will not be cast when surrounded by mobs, unless HP drops significantly. Horrify before combat typically increases eHP by 80-90% - much better survivability.
- Locust will not spam at very close range when CoB will be used instead (since a locust cast will disrupt CoB channelling causing a great loss of mana, and big loss of damage from what should have been a continuous channelling, as CoB gets better the longer the cast is).
- Locust will now cast only when the will be enough mana to CoB afterwards if CoB is present.
- If Sacrifice is used together with CoB, the code will now ensure that sacrifice is cast (and disrupt channeling) only when there is abundant mana to recast CoB afterwards.
- Spirit Walk: Honored guest is now used only when mana is truely needed. Originally, Honored Guest is cast always when mana is lower than 50%, even when 50% is more than enough to cast mana intensive spells like CoB and others, this is very inefficient and usually when mana is really out, Honored guest had been cast a few seconds before already so there's no way to replenished mana. With the new codes and priority, attacks will continue well below 50% mana, until it is not possible any more then Honored Guest will be casted to make best use of every drops of mana.

- WD Avoidance is now set to best suit CoB build by not avoiding molten and plague clouds until low health instead of avoiding at 90% health, since CoB is a very close range spell, running around avoiding instead of tanking these affixes means death.
Nov 16
- General:
Avoidance for poisonous cabbages set at 100% (a must).
Avoidance for Arcane Sentry under WOTB set at 100% (for an average 200kdps 1000k eHP barb, Arcane is still deadly even when WOTB).
- Barbs: extensive optimization, please test dual gen (punish + maniac + HoTA) and WW/HoTA hybrid and give feedback
use WW to generate fury, then when there are either very few mobs or lots of mobs at close range, use HoTA, when the number of mobs within intermediate range meets conditions, switch back to WW to generate fury and keep tornadoes up for double damage from both WW and HoTA.
Bot will now WW as soon as possible to leach and survive first, instead of waiting for enough fury for specials (like WOTB), which might cause death.
Sep 15
- Demon Hunter: optimized take two, please post the builds you want and why it, in case, doesn't work. v0.2 Beta 2: Added support for Preparation-Punishment (for that Hatred hungry strafe build).
- Monk: tri-gen monk will definitely work now, with combination strike as well. I advise against it though, there are better builds out there (Nirvana), aim for faster farming time and less deaths rather than sheet dps increase.
- Witchdoctor: extensive optimization, please try bears + locust swarm and give feedback on whether it works now, CoB as well.
- Wizard: optimized to work as excellent as previous version (CM Wiz and CM/Archon Hybrid).
- Give Firebats top priority just after defensive/offensive buffs
Sep 14 2013
- Fix WD unable to use FireBats at low levels (especially when having Poisoned Dart)
Sep 11 2013
WD:
- Firebats: click and hold implemented (including CoB).
Sep 10 2013
- Tighten WD Horrify radius for true effectiveness
Sep 8 2013
- Code Autoequipper such that character will always opt for maximum eHP and ls from picked up drops.
- ItemRules will now dictate items of all levels will be picked up (for the 1 - 60 levelling process)
- ItemRules: legendaries and legendary plans of all levels will be picked up and kept
- Disable all types of gold inactivity anti-idling (potential cause of death in HC, 99.99% when doing Ubers)
Sep 7 2013
- Disable grenade spam at close range when having Bombardment rune
- Optimized Preparation for perma-gloom and infinite hatred (punishment)
- Disable wasteful Shuriken Cloud spams
- Corrected Mark For Death (Mortal Enemy)
Donate:
- 1 account received so far. Thanks @belove
- $15 received so far from generous donators

