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Demonbuddy .304 stuck at blacksmither when salvaging.

Seamountain

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Hello Demonbuddy community!

A couple of days back I started salvaging items instead of selling them to vendor but it has come to my attention that this option is quite faulty.
When the bot goes for a townrun for full bag, he stands beside the townportal and starts identifying, runs to the stash, then to the blacksmith and here's when the problem starts.
He stands between the anvil and shield and just flopps around, just like there is something in the way, he can't reach the waypoint he is assigned to.
The inactivity timer triggers, he leaves the game and starts a new one and now the waypoint works perfectly.
It's like the pathing to the blacksmith is not correct.

Does anyone know how to fix this?
 

Attachments

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The attached file should be the log, sir.
I had to reduce it by 1 hour since the site doesn't allow files bigger than 2mb.
 
Allready too late I'm afraid, the log is saved in its current form.
The important material is in there. The starting of the bot or loading of the plugins / routines are not the problem, the pathing is.
There are a good 4 hours of gameplay in there wich should be well enough to see what's wrong.
 
as already stated we need a full log
 

Smurg, You're Upset Because Of The Other Post You Made. But If You Understand What The Difference Of A Full Log And A Partial Log Is You Wouldn't Be "LoLing"
Considering That The Devs Are Trying To Help This Guy, Who Has The Same Problem As You. You Should Be A Little More Helpful, Or Even Approachable.
 
Smurg, You're Upset Because Of The Other Post You Made. But If You Understand What The Difference Of A Full Log And A Partial Log Is You Wouldn't Be "LoLing"
Considering That The Devs Are Trying To Help This Guy, Who Has The Same Problem As You. You Should Be A Little More Helpful, Or Even Approachable.

So explain what kind of info you get from him showing a log of killing monsters does?

It has the full log of going to salvage, path generated, and inactivity timer flipping. Just change the salvage location.
 
So explain what kind of info you get from him showing a log of killing monsters does?

It has the full log of going to salvage, path generated, and inactivity timer flipping. Just change the salvage location.


please keep your useless posts out of here and count this as a final warning

the fact we ask for a full log is not something negotiable or something you can discuss


its a fact its how it works,take it or leave it
 
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please keep your useless posts out of here and count this as a final warning

the fact we ask for a full log is not something negotiable or something you can discuss


its a fact its how it works,take it or leave it

Do you accept pastebin's for long log files?

(Thanks for your welcoming customer support.)
 
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its called zip...its not rocket science

and no one is welcome to flood support issues sections with no sense/offtopic threads/posts,sorry
 
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Atm the bot is running more or less perfectly.
Happens 2/10 times so it's more a thing to make the bot run more smoothly.
I'm baffled though not in a negative way or anything, but as the site requires a full log, shouldn't we have a more or less unlimited upload size on the logs then? :)
 
Atm the bot is running more or less perfectly.
Happens 2/10 times so it's more a thing to make the bot run more smoothly.
I'm baffled though not in a negative way or anything, but as the site requires a full log, shouldn't we have a more or less unlimited upload size on the logs then? :)

yeah i know,but we have good reasons to key file sizes as they are
 
thx for your log,it shows clearly the problem

Nesox will check what he can do about it
 
I will, I've been told though that Trinity doesn't do the waypoints and pathing but rather the types of items it should sell/salvage and keep.
But I will give it a go, as I said, the salvaging bug isn't really bothering me.
It's more of a smootheness and comfort fix, it works but fixing it would save about 10-15 minutes each second hour.
 
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