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Demon Hunter's issues

http://www.diablofans.com/builds/70515-shadow-impale-only im running this build and it goes perfectly fine for me
yea. good for you, the new trinity update fixed issues with impale, so you no longer need to use my fix(to ppl who actually used it).

also i'm finally running the marauder cluster physical build: http://www.diablofans.com/builds/69831-2-4-gr-75-80-cluster-marauder
got to gr70 by hand, with totally not optimised rolls and bad gems, so it's very strong, I highly recommend to bot with it due to its consistency.
Bot handles gr65 very efficient atm.
Cheers
 
Hi there! I have problem with DH impale in 2.14.11

[Trinity 2.14.11][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.11][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.11][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?

[Trinity 2.14.11] ------ Equipped Non-Set Legendaries: Items=7, Sets=1 ------
[Trinity 2.14.11] Item: Ring: Elusive Ring (446188) is Equipped
[Trinity 2.14.11] Item: Belt: Chain of Shadows (445497) is Equipped
[Trinity 2.14.11] Item: Dagger: Karlei's Point (271728) is Equipped
[Trinity 2.14.11] Item: Bracer: Wraps of Clarity (440428) is Equipped
[Trinity 2.14.11] Item: Amulet: The Traveler's Pledge (222490) is Equipped
[Trinity 2.14.11] Item: Ring: Band of Hollow Whispers (197834) is Equipped
[Trinity 2.14.11] Item: Quiver: Holy Point Shot (197627) is Equipped
[Trinity 2.14.11] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.11] Item: Helm: Visage of Gunes (429266) is Equipped
[Trinity 2.14.11] Item: Ring: Wyrdward (298089) is Equipped
[Trinity 2.14.11] Item: HandCrossbow: Dawn (196409) is Equipped
[Trinity 2.14.11] ------ Set: The Shadow's Mantle : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.11] Item: Chest: The Shadow's Bane (332359) is Equipped
[Trinity 2.14.11] Item: Legs: The Shadow's Coil (332361) is Equipped
[Trinity 2.14.11] Item: Boots: The Shadow's Heels (332364) is Equipped
[Trinity 2.14.11] Item: Gloves: The Shadow's Grasp (332362) is Equipped
[Trinity 2.14.11] Item: Helm: The Shadow's Mask (443602) is Equipped
[Trinity 2.14.11] Item: Shoulder: The Shadow's Burden (444527) is Equipped
[Trinity 2.14.11] ------ Active Skills / Runes ------
[Trinity 2.14.11] Skill: Impale Rune=Ricochet Type=Spender
[Trinity 2.14.11] Skill: Vault Rune=Rattling Roll Type=Other
[Trinity 2.14.11] Skill: Bolas Rune=Thunder Ball Type=Generator
[Trinity 2.14.11] Skill: Shadow Power Rune=None Type=Other
[Trinity 2.14.11] Skill: Marked for Death Rune=Contagion Type=Other
[Trinity 2.14.11] Skill: Vengeance Rune=Seethe Type=Other
[Trinity 2.14.11] ------ Passives ------
[Trinity 2.14.11] Passive: Cull the Weak
[Trinity 2.14.11] Passive: Ambush
[Trinity 2.14.11] Passive: Awareness
[Trinity 2.14.11] Passive: Single Out
[Trinity 2.14.11] Interact on x1_Catacombs_Door_A
 
What's wrong with shadow power? It's some times not using by DH. Only when i select SPAM option. It's possible an option for using one time on start grift or after dies?
 
More issues:

- With Chain of Shadows, it should really hit Impale before Vaulting since its free for 2 sec. Bot is running around with zero discipline and full hatred and can't Vault.
- With Shadow set, bot should cast Shadow Power initially since it's permanent after the first cast.
- I've also noticed that it's attacking in the wrong direction with Vengeance with a melee weapon.
- Lord Greenstone's Fan warrants an option to use Fan of Knives with X amount of stacks
- Fan of Knives logic is wacky overall. (using on single enemies, not using it at all)
 
multishot fix:

Change DemonHunterCombat.cs in /Plugins/Trinity/Abilities/

line 523 delete the lines highlighted in red:

Code:
            if ([COLOR="#FF0000"]Sets.UnhallowedEssence.IsMaxBonusActive && TargetUtil.AnyMobsInRange(80f) ||
                Sets.NatalyasVengeance.IsMaxBonusActive && [/COLOR] TargetUtil.AnyMobsInRange(80f) ||
                TargetUtil.ClusterExists(45, [COLOR="#FF0000"]2[/COLOR]))
                return true;

change it To: i changed the 2 to a 1. thats the main thing for multishot on bosses and elites as they are 1 unit, but the other lines i deleted as I dont think they are needed anyway:

Code:
            if (TargetUtil.AnyMobsInRange(80f) ||
                TargetUtil.ClusterExists(45, [COLOR="#FF0000"]1[/COLOR]))
                return true;
 
Last edited:
Think vault is a bit broken when he tries to vault and do an action like use shrine,chest,loot. Its like he misses it by a bit then he backtracks and vault's again and after like 5 times he moves forward not doing what he initially wanted to open/pickup. Its very annoying in GR when you have a power shrine and bot just skips it bcs he is vaulting to it back and forth but can't activate it.
Next thing is kite logic, whatever i put in the trinity option he still hugs elites/mobs from time to time.
 
Think vault is a bit broken when he tries to vault and do an action like use shrine,chest,loot. Its like he misses it by a bit then he backtracks and vault's again and after like 5 times he moves forward not doing what he initially wanted to open/pickup. Its very annoying in GR when you have a power shrine and bot just skips it bcs he is vaulting to it back and forth but can't activate it.
Next thing is kite logic, whatever i put in the trinity option he still hugs elites/mobs from time to time.
It's now a known issue, I also described why it does that here: https://www.thebuddyforum.com/demon...451-demon-hunter-using-vault.html#post2137565
 
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