lastspawn
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http://www.diablofans.com/builds/70515-shadow-impale-only im running this build and it goes perfectly fine for me
yea. good for you, the new trinity update fixed issues with impale, so you no longer need to use my fix(to ppl who actually used it).http://www.diablofans.com/builds/70515-shadow-impale-only im running this build and it goes perfectly fine for me
Yep.Using mostly default trinity settings?
http://www.diablofans.com/builds/69873-2-4-gr92-dh-shadow-impale This one.
http://www.diablofans.com/builds/69834-2-4-gr-75-80-6p-shadow This one with FOK in it.
if ([COLOR="#FF0000"]Sets.UnhallowedEssence.IsMaxBonusActive && TargetUtil.AnyMobsInRange(80f) ||
Sets.NatalyasVengeance.IsMaxBonusActive && [/COLOR] TargetUtil.AnyMobsInRange(80f) ||
TargetUtil.ClusterExists(45, [COLOR="#FF0000"]2[/COLOR]))
return true;
if (TargetUtil.AnyMobsInRange(80f) ||
TargetUtil.ClusterExists(45, [COLOR="#FF0000"]1[/COLOR]))
return true;
Thats impale is great!!!!alright, good stuff. In the meantime is there any way to prevent that melee_attack being done at all so that character doesn't come in melee?
sure, here: https://www.dropbox.com/s/5ozq873bljd1zyw/DemonHunterCombat.cs?dl=0 goes to your: DB\Plugins\Trinity\Combat\Abilities
It's now a known issue, I also described why it does that here: https://www.thebuddyforum.com/demon...451-demon-hunter-using-vault.html#post2137565Think vault is a bit broken when he tries to vault and do an action like use shrine,chest,loot. Its like he misses it by a bit then he backtracks and vault's again and after like 5 times he moves forward not doing what he initially wanted to open/pickup. Its very annoying in GR when you have a power shrine and bot just skips it bcs he is vaulting to it back and forth but can't activate it.
Next thing is kite logic, whatever i put in the trinity option he still hugs elites/mobs from time to time.