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Demon Hunter - M6 Cold + Rocket Build

What modification is this? To cast it all the time when off CD?

Ideally it would cast at 10+ trash and on elites.
trinity 2.1.9 with this changes Wolf Howl use on CD, add function cast at 10+ trash, impossible sry.
 
trinity 2.1.9 with this changes Wolf Howl use on CD, add function cast at 10+ trash, impossible sry.
Code:
// Use Boar Taunt on 3 or more trash mobs in an area or on Unique/Elite/Champion
                if (hasBoar && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && ((TargetUtil.ClusterExists(20f, 4) && TargetUtil.EliteOrTrashInRange(20f)) ||
                    (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.Distance <= 20f)))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }
Is this code old and not working? Similar code for using at trash and elite.

I will try your code, although not ideal as it will be off coldown when engaging elite packs.
 
You attachment doesn't work. Mind linking with imgur or something like that?

This is how I currently have it set up for running Grifts. I have all my in slot gems at 30 so I dont bother with upgrading them more. Just do it when I manually play Grifts.

82afe75d1e73f0d8d308d6241cae47e6.webp
 
Is the new Trinity 2.1.19 good for m6 cold sentry build or is your DemonHunterCombat.cs better for the build?
 
mcdeman could you take a look at the witch doctor to ?
i use zunny set + all pet skills and plague of toades as a generator, and the damn bot keeps face checking mobs, casting toades like over his head

pls a little help
 
anybody knows where i can get the trinity 2.1.19 or upload this plz would be really great
 
Code:
// M6 fully equipped but no hated spender flee/kite
if (Sets.EmbodimentOfTheMarauder.IsFullyEquipped)
{
                if (Trinity.ObjectCache.Any(u => u.Type == GObjectType.Unit && u.Weight > 0 && u.RadiusDistance < 40f))
                    return new TrinityPower(SNOPower.Walk, 2f, NavHelper.FindSafeZone(false, 0, Trinity.Player.Position, true));

                return new TrinityPower(SNOPower.Walk, 2f, Trinity.Player.Position);
}

What is the effect of this code?
It look like not merger to the latest Trinity version(2.1.21).
 
Code:
// M6 fully equipped but no hated spender flee/kite
if (Sets.EmbodimentOfTheMarauder.IsFullyEquipped)
{
                if (Trinity.ObjectCache.Any(u => u.Type == GObjectType.Unit && u.Weight > 0 && u.RadiusDistance < 40f))
                    return new TrinityPower(SNOPower.Walk, 2f, NavHelper.FindSafeZone(false, 0, Trinity.Player.Position, true));

                return new TrinityPower(SNOPower.Walk, 2f, Trinity.Player.Position);
}

What is the effect of this code?
It look like not merger to the latest Trinity version(2.1.21).
this is wrong code, rrrix try add kite settings to m6 full set.
 
Im using your Combat profile but im not happy with 2 things
1st. He doesn't use max range - he gets way to close to the elites/mobs/bosses and there for dies instead of just smacking down them sentries.

2nd. In Gardens of Hope / Act4 he doesn't attack "corrupt growth" ...

Would love a fix cause this combat profile is the only one i can find for the M6+cold build
 
Last edited:
I think im stupid.. I downloaded your file from dropbox, but i get this error:


Compiler Error: c:\Users\jackus\Desktop\DB Rift V7 - Frost\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Users\jackus\Desktop\DB Rift V7 - Frost\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: The variable 'power' is assigned but its value is never used
 
Where i have to put/copy QuestTools.cs?

Found it!
 
Last edited:
Is the stable version working with latest db?
my 2.1.9 trinity don't work anymore with latest stable version of db.
If i use trinity 2.1.21 wich integrates this combat routine the bot behavior is very stupid and player often dies in t6. Moreover with stable version my dh was spamming elemental arrow, now spams white attack...
 
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