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Demon Hunter Friendly - M6 Sentry build changes

I would like to know where to toggle Trinity to spam Companion as well. Would be much faster than just elites.
try this
// Use Wolf Howl
if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion, CombatBase.CanCastFlags.NoTimer) && CurrentTarget.RadiusDistance < 25f)
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
}
thx toNyx for change code
 
Thanks, there was a post about it already, but fixed it myself by just editing chakram code like this:

if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Chakram) && !Player.IsIncapacitated &&
!Runes.DemonHunter.ShurikenCloud.IsActive &&
((Player.PrimaryResource >= 10 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= 10))

at least it works, so that's ok for me :)
 
HTML:
Changed settings like recommended and now trinity doesnt work lol. Can somebody please upload their demonhunter.cs file with edited cluster + multishot + elemental arrow thanks.


same here!! Ç(
 
After downloading your DH.cs file it just runs up to mobs and piss against their legs and die... used to shoot from ranged distance
 
After downloading your DH.cs file it just runs up to mobs and piss against their legs and die... used to shoot from ranged distance
My changes in a file do not change ranged distance, I have changed only use of some abilitiy.
If you have any bug report in trinity sections to rrrix.
 
hi mcdeman trinity have change the DemonHunter.cs name to DemonHunterCombat.cs
can u look at it thx or do i need remane it ?
 
mcdeman can you update your post for new trinity pls? the old codes dont work with new one :<
 
cant do greater rifts effective <.< bot run in mobs...botting with DH <.<

so fucked...DH stands permanent in group of mobs and dies <.<
 
Last edited:
There is no DemonHunter.cs in my Trinity folder. Just DemonHunterCombat.cs, and when I replace it with the profile posted it removes Trinity from my plugin list. Any suggestions?
 
There is no DemonHunter.cs in my Trinity folder. Just DemonHunterCombat.cs, and when I replace it with the profile posted it removes Trinity from my plugin list. Any suggestions?
i have the same issue. Also trying to fix that.
 
hi thx.
View attachment 142088
This is my settings for Trinity GR and Rift
Combat/Misc:
Trigger range for Elite Combat = 150
Trigger range for Trash Combat = 35
Minimum Trash Mob Pack Size = 5
Trash Pack Cluster Radius = 20
Disable "Force Kill Summoners"
Disable "Extend trash-kill range after combat
Set Treasure Goblins to Kamikaze

Objects
Container Open Range = 50
Enable "Open Chests"

Advanced
"Enable Gold Inactivity" = 240


Build Guide

This build works amazingly well for high tiers of greater rifts - utilizing combinations of cold skills that slow, rockets with high damage, and skills + items that increase damage to slowed targets.

ACTIVE SKILLS:

-Sentry (Spitfire Turret) -Your main source of damage. Spitfire Turret shoots multiple rockets at nearby enemies for 120% weapon damage (increased 100% by Ballistics passive)

-Companion (Wolf Companion) -Doesn't matter what rune you use, with Marauder's 4set bonus you get the whole zoo. Grants slowing of enemies and 30% damage boost among other benefits for short period of time when cast.

-Cluster Arrow (Maelstrom) -Your main attack to boost through items. Deals large amount of initial damage, plus shoots up to 5 rockets that hit for 450% weapon damage each (increased 100% by Ballistics passive)

-Multishot (Arsenal) - Another source of huge damaging rockets. Shoots 3 rockets for 300% weapon damage each (increased 100% by Ballistics passive)

-Elemental Arrow (Frost Arrow) -Provides an additional source of 'chilled' slow effect to up to 10 targets and dealing a decent amount of damage.

-Vault (Tumble) -Purely a mobility skill. Tumble allows more Vaults to be cast in a short period of time.

PASSIVES:

-Ballistics -Increases rocket damage from Sentry, Multishot, and Cluster arrow by 100%

-Cull of the Weak -Increases damage by 20% to slowed or chilled targets (almost all enemies will be hindered, so free 20% damage)

-Custom Engineering -Allows a 5th turret to be placed (assuming you have Bombadier's Rucksack) for more attacks + rockets. Alternative for lower tiers that dont require as many sentries could be Steady Aim (20% damage increase if no enemies within 10 yards)

-Ambush -Allows a massive damage burst for first few hits. Or Awareness for more safe.

GEAR:

Marauders 6 set bonus (this is required - and the best way to obtain 6 set in my opinion):
Head: Marauder's Visage
Shoulders: Marauder's Spines
Torso: Marauder's Carapace
Legs: Marauder's Encasement
Feet: Marauder's Treads
Ring 1: Ring of Royal Grandeur (requires socket)

Rest of the gear:

Amulet:Hellfire Amulet[/COLOR] - will probably be the best option should you be able to roll a decent one. If not, any of the 'defensive' amulets will do the trick allowing you to strike off a few affixes from elite packs. Main thing you want here is Dex, Critical Hit Chance, Critical Hit Damage, and socket.
Ring 2: Unity -Using a Unity on yourself and follower will halve all damaged recieved should your follower be using the Relic that allows him not to die. If playing in a multiplayer game, Stone of Jordan is a viable option. Grab a socket here as well.
Belt: The Witching Hour -Best damage belt in the game, although rare. Hellcat Waistguard is another viable option due to attack speed + elite damage.
Wrists: Reaper's Wraps -Will provide extra hatred from health globes, though not really required as hatred shouldn't be much of an issue. Slave Bonds now rolls with 5 primary affixes, enabling a more defensive bracer with both vitality and all resist (instead of having to choose between the two)
Gloves: Tasker and Theo - The pet attack speed bonus on these gloves is invaluable. By far best in slot, also extremely rare. Magefists are a viable second option. increasing the damage of rockets from Spitfire Turret and Multishot.
Weapon: Etrayu - This bow now rolls will Cold Damage % making it superior. Kridershot will allow for a more player-active playstyle with Elemental Arrow. If neither are an option, any high damage crossbow such as Manticore or Hellrack will do the trick.
Off-Hand: Bombadier's Rucksack - Best in slot, allowing 2 extra sentries. Would not recommend anything else.

Legendary Gems:

-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.

Replace this ATTACH with original file DemonHunter.cs Plugins\Trinity\Combat\Abilities


So yeah when I do a fresh install of the Yet Another Rift Bot (updated version) and set all my trinity settings properly and use their DemonHunterCombat.cs it loads fine. But as soon as I try your DemonHunter.cs it doesnt work. Even if i change the name to DemonHunterCombat.cs. Any help would be greatly appreciated. I will be messing around with this so if I figure it out before anyone else I'll post the issue. Thanks!
 
So yeah when I do a fresh install of the Yet Another Rift Bot (updated version) and set all my trinity settings properly and use their DemonHunterCombat.cs it loads fine. But as soon as I try your DemonHunter.cs it doesnt work. Even if i change the name to DemonHunterCombat.cs. Any help would be greatly appreciated. I will be messing around with this so if I figure it out before anyone else I'll post the issue. Thanks!
He just needs to make an updated version oh the DH.cs file for the new Trinity.
 
my demon hunter seems to think she has 7 or 800 million toughness she runs into he middle of a pack of mobs and fights from there how can i change this ?
 
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