I replaced everything using Notepad++ to edit the file and the Trinity plugin on the Demonbuddy window just disappears. When I run a script, my character just stands there. Can someone help me out?
Anyone here able to take a look at this and tell me what i'm doing wrong? I am using the latest versions of armory (for blood shard spending), trinity, and quest tools.
The problem is that the DH is spending resources like it doesn't care, despite the hatred limitations i edited in the file. This of course makes my M6 useless since it never has enough hatred to set a sentry down...
What i'm asking for is someone to take a look at this file and make it so that my Dh wont over spend the sentry cost and so that it prioritzes sentry when it is off cool down over ele arrow, cluster arrow and multi shot (I use all 3+sentry).
Thank you very much if anyone can help me with this:
hi thx. This is my settings for Trinity GR and Rift Combat/Misc:
Trigger range for Elite Combat = 150
Trigger range for Trash Combat = 35
Minimum Trash Mob Pack Size = 5
Trash Pack Cluster Radius = 20
Disable "Force Kill Summoners"
Disable "Extend trash-kill range after combat
Set Treasure Goblins to Kamikaze
Objects
Container Open Range = 50
Enable "Open Chests"
This build works amazingly well for high tiers of greater rifts - utilizing combinations of cold skills that slow, rockets with high damage, and skills + items that increase damage to slowed targets.
ACTIVE SKILLS:
-Sentry (Spitfire Turret) -Your main source of damage. Spitfire Turret shoots multiple rockets at nearby enemies for 120% weapon damage (increased 100% by Ballistics passive)
-Companion (Wolf Companion) -Doesn't matter what rune you use, with Marauder's 4set bonus you get the whole zoo. Grants slowing of enemies and 30% damage boost among other benefits for short period of time when cast.
-Cluster Arrow (Maelstrom) -Your main attack to boost through items. Deals large amount of initial damage, plus shoots up to 5 rockets that hit for 450% weapon damage each (increased 100% by Ballistics passive)
-Multishot (Arsenal) - Another source of huge damaging rockets. Shoots 3 rockets for 300% weapon damage each (increased 100% by Ballistics passive)
-Elemental Arrow (Frost Arrow) -Provides an additional source of 'chilled' slow effect to up to 10 targets and dealing a decent amount of damage.
-Vault (Tumble) -Purely a mobility skill. Tumble allows more Vaults to be cast in a short period of time.
PASSIVES:
-Ballistics -Increases rocket damage from Sentry, Multishot, and Cluster arrow by 100%
-Cull of the Weak -Increases damage by 20% to slowed or chilled targets (almost all enemies will be hindered, so free 20% damage)
-Custom Engineering -Allows a 5th turret to be placed (assuming you have Bombadier's Rucksack) for more attacks + rockets. Alternative for lower tiers that dont require as many sentries could be Steady Aim (20% damage increase if no enemies within 10 yards)
-Ambush -Allows a massive damage burst for first few hits. Or Awareness for more safe.
GEAR:
Marauders 6 set bonus (this is required - and the best way to obtain 6 set in my opinion):
Head: Marauder's Visage
Shoulders: Marauder's Spines
Torso: Marauder's Carapace
Legs: Marauder's Encasement
Feet: Marauder's Treads
Ring 1: Ring of Royal Grandeur (requires socket)
Rest of the gear:
Amulet:Hellfire Amulet[/COLOR] - will probably be the best option should you be able to roll a decent one. If not, any of the 'defensive' amulets will do the trick allowing you to strike off a few affixes from elite packs. Main thing you want here is Dex, Critical Hit Chance, Critical Hit Damage, and socket.
Ring 2: Unity -Using a Unity on yourself and follower will halve all damaged recieved should your follower be using the Relic that allows him not to die. If playing in a multiplayer game, Stone of Jordan is a viable option. Grab a socket here as well.
Belt: The Witching Hour -Best damage belt in the game, although rare. Hellcat Waistguard is another viable option due to attack speed + elite damage.
Wrists: Reaper's Wraps -Will provide extra hatred from health globes, though not really required as hatred shouldn't be much of an issue. Slave Bonds now rolls with 5 primary affixes, enabling a more defensive bracer with both vitality and all resist (instead of having to choose between the two)
Gloves: Tasker and Theo - The pet attack speed bonus on these gloves is invaluable. By far best in slot, also extremely rare. Magefists are a viable second option. increasing the damage of rockets from Spitfire Turret and Multishot.
Weapon: Etrayu - This bow now rolls will Cold Damage % making it superior. Kridershot will allow for a more player-active playstyle with Elemental Arrow. If neither are an option, any high damage crossbow such as Manticore or Hellrack will do the trick.
Off-Hand: Bombadier's Rucksack - Best in slot, allowing 2 extra sentries. Would not recommend anything else.
Legendary Gems:
-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.
Replace this ATTACH with original file DemonHunter.cs Plugins\Trinity\Combat\Abilities
mcdeman, where are you getting those quest tools and trinity?
I am so fucking lost. Seems like the bot breaks every other day with these constant updates. My DemonHunter was spending all his resources, instead of using sentries. So I looked on here, downloaded your demonhunter.cs file... now Trinity doesn't even show up on my plugin folder. So, I reinstalled demonbuddy... but can't find your quest tools 2.1.22 or trinity 2.1.7. Also, even though the Trinity 2.1.7 claims to have a sentry count for demon hunters... It isn't on the Demon Hunter combat page like I've seen on other screenshots.
mcdeman, where are you getting those quest tools and trinity?
I am so fucking lost. Seems like the bot breaks every other day with these constant updates. My DemonHunter was spending all his resources, instead of using sentries. So I looked on here, downloaded your demonhunter.cs file... now Trinity doesn't even show up on my plugin folder. So, I reinstalled demonbuddy... but can't find your quest tools 2.1.22 or trinity 2.1.7. Also, even though the Trinity 2.1.7 claims to have a sentry count for demon hunters... It isn't on the Demon Hunter combat page like I've seen on other screenshots.
my demon hunter is not placing more than one turret any suggestions, also its still using cluster shot / multi shot when i set the values to false.
also when attacking a target, it will vault away and then walk back up to the enemy how can i fix this?
Profile works okay, but I'm spamming my spenders and not really prioritizing Sentries. Any suggestions? Using the latest DB from autoupdate and Trinity 2.1.9
Weapon: Etrayu - This bow now rolls will Cold Damage % making it superior. Kridershot will allow for a more player-active playstyle with Elemental Arrow. If neither are an option, any high damage crossbow such as Manticore or Hellrack will do the trick.
Off-Hand: Bombadier's Rucksack - Best in slot, allowing 2 extra sentries. Would not recommend anything else.
Legendary Gems:
-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.