[12:30:12:390] System.InvalidOperationException: The current navmesh is null!
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Grind.LevelBot.b6(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
fpsware, just dl'd the updated version and am now getting this error:
Code:[12:30:12:390] System.InvalidOperationException: The current navmesh is null! at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2) at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys) at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point) at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination) at Bots.Grind.LevelBot.b6(Object A_0) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b()
Looks like a navmesh issue but i havent changed anything other than the cc and the profile was working fine before todays downtime, could you just rule out if its a cc thing and i'll post in appropriate place after that, cheers.
Fps, I am having problems when it switches to charge, it still change stances then just stand their while HB says Activity: Combat and the current line in HB says -Charge. It has happened a number of times, I will post a log soon as it happens again. I deleted my original log from over night because it was huge.
Edit: Log attached of it doing it again while trying to farm a Whelp in the Swamp of Sarrows.
I can't replicate this, I've had 2 warriors running and both stance dance + charge properly.
Hmm, I had it happen a number of times on the Swamp of Sarrows Whelp profile, maybe is a pathing or mesh issue in that zone? I am going to run another profile tonight and let you know if it continues. I probably had it do it a number of 4 or 5 times, and I would just stop and start HB and it would continue.
Hay FPS I'm having a similare exeriance . I have a lvl 36 warrior fury speced and in grinding questing , and instancwbuddy he will change to Battle Stance then move in to fight, he will never go back into Fury stance. View attachment 11089
Hey grave im also facing the same problem, i read through the combat cs file but nothing seems to be the problem. im going to level to lvl 40 and get my dual spec and see if it affects.
[1:47:41 PM:240] Loaded new tiled mesh for map "Azeroth".
[1:47:41 PM:246] Cleared POI
[1:47:41 PM:290] Pull Max Distance set to 5.7
[1:47:41 PM:290] Pull Min Distance set to 3.5
[1:47:50 PM:534] Loading settings ...
[1:47:50 PM:534] Loading settings from the config file...
[1:47:50 PM:579] Finished loading settings
[1:47:50 PM:579] Settings have been updated with your changes
[1:47:50 PM:766] Spell_C::CastSpell(6673, 0, 0x30000000589A60A, 0)
[1:47:50 PM:771] -Battle Shout on target Cooterce
[1:47:51 PM:93] New combat target Skeletal Fiend, resetting combat timer.
[1:47:52 PM:307] Spell_C::CastSpell(2457, 0, 0xF1300213001637D2, 0)
[1:47:52 PM:339] -Battle Stance
[1:47:54 PM:513] Spell_C::CastSpell(23881, 0, 0xF1300213001637D2, 0)
[1:47:54 PM:530] -Bloodthirst
Im really impressed by this CC, i decided to get going with my warrior again last night. Started it a lvl 18 and went to bed, woke up this morning and it was 34.
Love to know how u get it to run all night w/o crashing.
Great CC but HB is so crap right now. I know i'd make sick progress if I could just get it to run for more than a night. Can't w8 for Ther 3.0!
One suggestion for PVP section of Therm 3.0 FPS. You've no doubt thought of it already. Spam intimidating shout as soon as intercept/charge stune ends.
Quel, what spec did you use?