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Default Warrior (Arms and Fury) by Fpsware

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Works like a charm.

rotation is good and no hammering on Slam as some player have an issue with.

Might depend on what level you are and what abilities that are available.

request.

Prot version that can be used with mr autofight in BG's.


The 'default CC' will only support the specs capable of grinding / questing. Anything outside of that and you'll need to use another CC.

Having said that, Themyscira 3.0 is going to fill that void.
 
yah. i only average 520 dps in Instances with this one @ lvl 70+.
 
Hi FPSware "finally" found an issue with this itherwise fantastic CC - since i've put 1/3 in blood surge all it does now is cast slam, whether or not the ability has procced.

The rotation seems to be charge/intercept, battlshout, deathwish, slam (with cast time), slam (with cast time) until mob dead.

I understand its not meant to be all singing and all dancing but i'm pretty sure this isn't what's meant to happen!
 
Hi FPSware "finally" found an issue with this itherwise fantastic CC - since i've put 1/3 in blood surge all it does now is cast slam, whether or not the ability has procced.

The rotation seems to be charge/intercept, battlshout, deathwish, slam (with cast time), slam (with cast time) until mob dead.

I understand its not meant to be all singing and all dancing but i'm pretty sure this isn't what's meant to happen!

I've fixed that bug and I'm in the process of uploading a new build, give it 15 minutes and try it.

EDIT: Latest build is up. This should fix the bug with Slam being casting all the time. Slam should only be cast when you have the Bloodsurge proc. I have not tested this (as I'm at work), but it should work. Someone let me know if it works.
 
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Trying this from lvl 1 now :) at lvl 8 atm no big skills going fine, Will update when comming further :)
 
yah. i only average 520 dps in Instances with this one @ lvl 70+.

wow, thats low. I'm pulling well over 1k on a 70+ I'm Fury spec. Arms spec does the same kind of DPS.
 
in arms spec could u add rend for the extra overpower proc?
and my warrior stops casting spells waiting for overpower proc, so could you fix so it does it if it can but dont try if its not procced?

"no log cause it only stands there with -Overpower, then does nothing exept auto attack till it gets the proc or mob is dead, and doesnt say anything in the logg "no error"
 
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Thanks for the fast response FPSware, testing now... first thoughts so far are great now doing pretty much what it was before the recent level just waiting for a bloodsurge proc... as I've only 1/3 in the skill atm think it might be a while till I catch it but will report back as and when I do.
 
in arms spec could u add rend for the extra overpower proc?
and my warrior stops casting spells waiting for overpower proc, so could you fix so it does it if it can but dont try if its not procced?

"no log cause it only stands there with -Overpower, then does nothing exept auto attack till it gets the proc or mob is dead, and doesnt say anything in the logg "no error"

It already uses Rend. Overpower is working for me.

I still need the log. It contains information I need to debug this.
 
It already uses Rend. Overpower is working for me.

I still need the log. It contains information I need to debug this.

roger, i followed the rotation and i didnt see rend ONCE:P and well as said it gets stuck on overpower... feals sortof weird:P u using some special super version of hb? xD GIEF!

*EDIT* lol bit more errors then i thought

theese decorator erros occur on almost every char... eaven refered to instancebuddy once... :S starting to think its HB itself thats missing something


ALSO having a real big issue with the dismounting O.o... posting another log "Conquest Hold Grunt" the second log im in fury if it matters
 

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roger, i followed the rotation and i didnt see rend ONCE:P and well as said it gets stuck on overpower... feals sortof weird:P u using some special super version of hb? xD GIEF!

*EDIT* lol bit more errors then i thought

theese decorator erros occur on almost every char... eaven refered to instancebuddy once... :S starting to think its HB itself thats missing something


ALSO having a real big issue with the dismounting O.o... posting another log "Conquest Hold Grunt" the second log im in fury if it matters

You are correct, looking over the log Rend has never been cast, which is very odd. Here is the condition for casting Rned:


string SpellName = "Rend";
if (!Utils.IsCommonChecksOk(SpellName, false)) return false;
if (!ClassHelper.Stance.IsBattleStance && !ClassHelper.Stance.IsDefensiveStance) returnfalse;
//if (!CLC.ResultOK(Settings.Rend)) return false;
if (!Target.IsHealthAbove(40) && !Target.IsElite) return false;
if (Target.IsDebuffOnTarget(SpellName)) return false;
if (Target.IsLowLevel) return false;



The important ones are, DON'T cast Rend if: You are NOT in Battle or Berserker stance, the target's health is below 40%, it already has Rend debuff, or the target is low level.

EDIT: Mounting / Dismounting has nothing to do with the CC, but this has been fixed in the next build of HB. There are a couple of exceptions in the log caused by HB, nothing I can do about that.
 
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:P well ur awsum u know that?

and what about it trying to cast overpower eaven tho its not procced and ends up not casting additional spells?
 
"and what about it trying to cast overpower eaven tho its not procced and ends up not casting additional spells? " :P

and the (a) (b) erros if u get what i mean, is that HB related toO? sincei see them everywhere xD
 
"and what about it trying to cast overpower eaven tho its not procced and ends up not casting additional spells? " :P

and the (a) (b) erros if u get what i mean, is that HB related toO? sincei see them everywhere xD

I've just this second found the issue with Overpower, I'll have a new build up in the next 15 minutes.
 
I've just this second found the issue with Overpower, I'll have a new build up in the next 15 minutes.

O.o if more like you worked at support places... things in this world might actually get done O.o!!
 
Bet u think im annoying now^^, but possible to add recklessness to fury whenever its instance, fury is so survivable now so the 20% extra dmg taken doesnt matter
 
Bet u think im annoying now^^, but possible to add recklessness to fury whenever its instance, fury is so survivable now so the 20% extra dmg taken doesnt matter

Recklessness is already supported.
 
New build uploaded.

Fixed the bug with Slam and the newly introduced Overpower bug.
Cleaned up some code.
 
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