SpigotStyle
New Member
- Joined
- Jan 15, 2010
- Messages
- 98
- Reaction score
- 1
Working great for my DK and his dungeon leveling. Lvl 74 ATM.
i Hate this cc when my dk is with rhat in dungeons he only autoattacks... lv60 atm... so i better take singular he makes heartstrike its enoght for low level tanking
i Hate this cc when my dk is with rhat in dungeons he only autoattacks... lv60 atm... so i better take singular he makes heartstrike its enoght for low level tanking
Good CC.. how to change setting to ignore resting? Im doing some quests.. with frost tree.. but when have low health, i can move my character.. need resting.. how to disable that?
public override bool NeedRest
{
get
{
if ((Me.HealthPercent <= 50 || Me.ManaPercent <= 50) && !Me.IsSwimming)
{
return true;
}
else
return false;
}
}
public override void Rest()
{
if ((Me.HealthPercent <= 50 || Me.ManaPercent <= 50) && !Me.IsSwimming)
{
Styx.Logic.Common.Rest.Feed();
}
}
Wulf, how is this CC compared to CLU regarding blood tanking dungeons?
This CC does more dps than CLU in tank mode.Wulf, how is this CC compared to CLU regarding blood tanking dungeons?
This CC does more dps than CLU in tank mode.
[4:14:57 AM:358] System.NullReferenceException: Object reference not set to an instance of an object.
at Deathstrike.DeathKnight.damageReduction() in c:\%%\Honorbuddy_2.0.0.5800\CustomClasses\Deathstrike\DeathstrikeHelpers.cs:line 272
at Deathstrike.DeathKnight.get_NeedCombatBuffs() in c:\%%\Honorbuddy_2.0.0.5800\CustomClasses\Deathstrike\Deathstrike.cs:line 288
at Styx.Combat.CombatRoutine.CombatRoutine.#KAd(Object cnd)
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Hey, jumping in right here, but almost every battle I get in I get this error:
Code:[4:14:57 AM:358] System.NullReferenceException: Object reference not set to an instance of an object. at Deathstrike.DeathKnight.damageReduction() in c:\%%\Honorbuddy_2.0.0.5800\CustomClasses\Deathstrike\DeathstrikeHelpers.cs:line 272 at Deathstrike.DeathKnight.get_NeedCombatBuffs() in c:\%%\Honorbuddy_2.0.0.5800\CustomClasses\Deathstrike\Deathstrike.cs:line 288 at Styx.Combat.CombatRoutine.CombatRoutine.#KAd(Object cnd) at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Any thoughts?
hier mit log. das CC hat bis vor dem update noch wunderbar funktoniert.
english: here with full logs. the cc worked perfectly until the last update.
thanks for the fast reply and for your support. i have updated lazyraider now and use the 2.6 version. but still the CC won't tank. here is the log.