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Death's affects drop rate?

GodsDisciple

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Recenty im trying to see how my bot behaves under diferent builds and averaging a 1h run's i try to evaluate statistics

i found this strange:

Build1:
Total tracking time: 1h 0m 50s
Total deaths: 0 [0 per hour]
Total items dropped: 293 [288,95 per hour]
- Rare: 68 [67,06 per hour] {23,21 %}
Items picked up by quality:
- Rare: 60 [59,17 per hour] {95,24 %}

Build2:
Total tracking time: 1h 13m 23s
Total deaths: 5 [4,09 per hour]
Total items dropped: 427 [349,1 per hour]
- Rare: 50 [40,88 per hour] {11,71 %}
Items picked up by quality:
- Rare: 46 [37,61 per hour] {88,46 %}

Build3
Total tracking time: 1h 0m 36s
Total deaths: 1 [0,99 per hour]
Total items dropped: 318 [314,83 per hour]
- Rare: 57 [56,43 per hour] {17,92 %}
Items picked up by quality:
- Rare: 49 [48,51 per hour] {94,23 %}

This is very odd, seems that i kill more and faster, drops more, but also more junk.
Are you guys experiencing the same issues?
 
Last edited:
did u watch it? u might have hit death caps on one, and not the other. IE one gets full stacks mass farm, the other failsafe leaves so it may kill more but gets less mf, meaning less rares
 
did u watch it? u might have hit death caps on one, and not the other. IE one gets full stacks mass farm, the other failsafe leaves so it may kill more but gets less mf, meaning less rares

Yes m8 i watched it.. was 2 full runs +- each no logoffs


1 hour is too long , try with 10 mins runs and report

I belive your wrong, the more time it runs the more acurrate will be.. because bot will have more samples .. i mean in 1 min you can kill 1 champion and drop 3 rares and also in that minute can drop nothing.. so More time is better IMO
 
I belive your wrong, the more time it runs the more acurrate will be.. because bot will have more samples .. i mean in 1 min you can kill 1 champion and drop 3 rares and also in that minute can drop nothing.. so More time is better IMO

Correct, you would really need to do 24+ hour runs to see
 
Random is Random, shouldn't you be spamming the D3 boards with these silly threads like the rest of the children.
 
Its funny for me that more death increase my loot quality. My newly built monk die 13 times / h in Act 3 in the the last 2 days and score me 3 set item. Two of them have very nice stats that its easily to get 250 $ RMAH. I am bit greedy and try to get 400m from each item in GAH. I am saying this just for fun and you know what ? luck is more important stat than MF and death rate because random is random.
 
Yes m8 i watched it.. was 2 full runs +- each no logoffs




I belive your wrong, the more time it runs the more acurrate will be.. because bot will have more samples .. i mean in 1 min you can kill 1 champion and drop 3 rares and also in that minute can drop nothing.. so More time is better IMO

He was trolling you :)
 
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