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DB CRASH EVERY 20-50mins

buck0

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Joined
Feb 9, 2011
Messages
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logs, well the part thats relevant

Code:
[23:37:09.884 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:37:10.056 V] [ItemRules] Matched Hardened Solarius of the Fortress with rule: :PickUp
[23:37:10.360 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:37:10.365 V] [ItemRules] Matched Hardened Solarius of the Fortress with rule: :PickUp
[23:37:10.376 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:37:10.540 V] [ItemRules] Matched Hardened Solarius of the Fortress with rule: :PickUp
[23:37:10.551 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:37:11.026 V] [ItemRules] Matched Hardened Solarius of the Fortress with rule: :PickUp
[23:37:11.709 V] Using power UseStoneOfRecall clickPos:<117.7703, 106.9033, 0.1000003> worldDynamicId:1999568897 targetACDGuid:-1
[23:37:12.056 V] [ItemRules] Matched Hardened Solarius of the Fortress with rule: :PickUp
[23:37:12.468 V] Using power UseStoneOfRecall clickPos:<117.7703, 106.9033, 0.1000003> worldDynamicId:1999568897 targetACDGuid:-1
[23:37:18.399 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[23:37:18.400 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_Level()
   at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at (Object , Object[] )
   at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_Level()
   at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
[23:37:18.401 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
   at Zeta.CommonBot.Logic.BrainBehavior.()
   at Zeta.CommonBot.Logic.BrainBehavior.()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[23:37:18.401 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[23:37:18.401 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_HitpointsCurrent()
   at Zeta.Internals.Actors.DiaUnit.get_IsDead()
   at AGB.Modules.FrontalLobe_.VendorRun.Vendoring.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:37:19.217 V] Using power UseStoneOfRecall clickPos:<2985.959, 2795.399, 24.04532> worldDynamicId:1999503360 targetACDGuid:-1
[23:37:19.775 N] Starting Townrun: {| Inventory Full! |}
[23:37:19.812 D] Generating path to UNKNOWN - <2972.006, 2796.15, 24.04533>
[23:37:19.812 D] Raycast path generated.
[23:37:19.812 D] Generated path to <2972.006, 2796.15, 24.04533> () with 1 hops.
[23:37:19.812 V] Using power Walk clickPos:<2972.006, 2796.15, 24.04533> worldDynamicId:1999503360 targetACDGuid:-1
[23:37:20.456 D] Navigation reached current destination. Within 4.959689
[23:37:20.456 D] Navigator.Clear
[23:37:20.459 V] Using power Axe_Operate_Gizmo clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2034041084
[23:37:21.145 D] Moving item args: <itemId:2024800440, ownerId:2023293015, InventorySlot:PlayerSharedStash, column:3, row:16>
[23:37:24.310 N] Diablo III Exited, Demonbuddy terminating
 
Ever since last weeks minor patch that added commodities among other things to the game made my D3 start crashing also. I could be 5 mins or 6 hours into a bot session n it'll crash usually sooner then later. It is very frustrating, I dabbled with some relogger n none of them were any good st all they need more work esp to support multi client boring.

Before this patch ide run db forever with no d3 crashes n maybe once in a blue moon ide get a crag on db or d3. I'm making my own post in a moment about this
 
Try using Antiidle or a relogger? Or both!
 
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