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D3 ROS Patch 2.0.4 ETA 11:00AM PDT

Thecamel

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According to diablofans.com patch 2.0.4 will be here this morning after maintenance is finished.

I would expect Daemon buddy to stop working at this time until a new release. Trinity will need to be updated aswell, Due to modified timers of skills.

Here are the following Changes quote from diablo fans :


Barbarian

Bash Now deals 215% weapon damage (up from 170%).
Onslaught : Now does an additional 100% (up from 80%).
Clobber : Now has a 35% chance to stun (up from 30%).
Weapon Throw Now deals 185% weapon damage (up from 150%).
Mighty Throw : Increase damage to 270% weapon damage (up from 210%).
Throwing Hammer : Now has a 40% chance to stun (up from 30%).
Frenzy Now deals 155% weapon damage (up from 120%).

Demon hunter

Hungering Arrow Now deals 155% weapon damage (up from 125%).
Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%).

Monk

Unity Tooltip now states that it has a maximum of 20% (This was already in affect via a hotfix)

Witch Doctor

Poison Dart Now deals 185% weapon damage (up from 155%).
Flaming Dart : Now deals 425% weapon damage (up from 275%).
Splinters : Now deals 110% weapon damage (up from 65%)
Spined Dart : Now Gains 50 mana (up from 25).
Snake to the Face : Now has a 35% chance (up from 25%).
Corpse Spiders Now deals 324% weapon damage (up from 216%).
Blazing Spiders : Now deals 400% weapon damage (up from 259%).
Leaping Spiders : Now deals 382% weapon damage (up from 238%).
Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
Draining Spirit : Now returns 12 mana (Down from 25).
Firebomb
Pyrogeist : Now deals 880% weapon damage (up from 560%).

Wizard

Arcane Torrent
Power Stone : Tooltip now has the word "you" added.
Teleport Now works 50 yards away (up from 35).

Crusader

Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds), and Bombardment by 35% (changed from 20 seconds).
Blessed Shield Now deals 340% weapon damage (up from 280%).
Staggering Shield : Now has a 35% chance to stun (up from 25%).
Combust : Now deals 270% weapon damage (up from 105%).
Sweep Attack Now deals 440% weapon damage (up from 400%).
Heaven's Fury
Fires of Heaven : Now deals 735% weapon damage (down from 950%).
Phalanx Now deals 380% weapon damage (up from 295%).
Bowmen : Now deals 160% weapon damage (up from 85%).
Shield Charge : Now deals 180% weapon damage (up from 75%).
Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
Bodyguard : Now deals 285% weapon damage (up from 200%).
Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%).
Fissure : Now deals 400% weapon damage (up from 80%).
Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%)
Blessed Hammer
Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%).
Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
Crumble : Now deals 660% weapon damage (up from 550%).
Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%).
Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%).
Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
Ramming Speed : Now deals 515% weapon damage (up from 475).
Endurance : Now increase duration to 2 seconds (down from 3)
Draw and Quarter : Now deals 185% weapon damage (up from 125%).
Falling Sword
Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.
Punish Now deals 270% weapon damage (up from 200%).
Retaliate : Now deals 94% weapon damage (up from 70%).
Justice Now deals 240% weapon damage (up from 175%).
Sword of Justice : Now gains 3% movement speed (up from 2%).
Hammer of Pursuit : Now deals 300% weapon damage (up from 200).
Burst : Now deals 30% weapon damage (up from 25%). .

Its rumored that the 2.1 PTR will also become available from 11AM which will include at TEST HC ladder. We should not expect to see a working bot for the PTR at this time, but good news that we could see a bot early hours after 2.1 goes live.. (this could be months away btw), Unlike ROS where the devs did not have access to the beta.
 
Woot, Crusader getting a much needed buff :D! Even with our "burst" dps we just don't do that much as some others :(.
 
I think Trinity will handle skill cool down just fine.
 
When will DemonBuddy be updated for this? Currently tells me no profile is compatible.
 
I know.. this is the first patch I've had demonbuddy for so just wondering.
 
I didn't see the patch prior to waking up, so I woke up and was like... "wow, did I get banned?"

Looking forward to this patch
 
There has come up more info on diablo fans now Diablo Fans
QUESTS
The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
The Jar of Souls event now spawns additional monsters in Torment I and higher
The Matriarch's Bones event now spawns additional monsters in Torment I and higher
In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

This is sad about manglemaw I guess we have to find another boss to farm loot from now : /
 
Ya after 2.0.4 patch updated DB cannot be use now...hope Db will fix this issue soon.
 
There has come up more info on diablo fans now Diablo Fans
QUESTS
The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
The Jar of Souls event now spawns additional monsters in Torment I and higher
The Matriarch's Bones event now spawns additional monsters in Torment I and higher
In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

This is sad about manglemaw I guess we have to find another boss to farm loot from now : /


R-claw is just about as good, if not even better.
 
As this is my first patch with Demonbuddy, I was wondering what sort of turn around I could expect, and if this will affect any of the profiles I am using (will I have to wait for those to be updated?). Any level of information would be helpful.
 
i just bought DB yesterday and just play the bot for 1 day only :(
 
half of the legendary drop was from the chest outside of manglemaw thoguh...

say goodbye to 3legs/hr on t6 famring D:
 
As this is my first patch with Demonbuddy, I was wondering what sort of turn around I could expect, and if this will affect any of the profiles I am using (will I have to wait for those to be updated?). Any level of information would be helpful.

The last time this happened (pre-ROS), DB was down for about a day and a half. As I understand it, DB is taken down more so that the programmers can make sure there's no new hidden anti-botting code in the patch and less because the bot is actually inoperable. Your profiles should be largely unaffected. Trinity may need an update, though.
 
Bye bye to my wiz build for boting... :(

PHP:
Wizard

    Philosophy
        Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
        Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
    Active Skills
        Arcane Orb
            Frozen Orb
                Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
                Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
        Electrocute
            Skill Rune - Surge of Power
                Reduced proc scalar from 0.25 to 0.166
 
Bye bye to my wiz build for boting... :(

PHP:
Wizard

    Philosophy
        Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
        Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
    Active Skills
        Arcane Orb
            Frozen Orb
                Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
                Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
        Electrocute
            Skill Rune - Surge of Power
                Reduced proc scalar from 0.25 to 0.166

Yikes, how badly was frozen orb affected? I hear that's one of their only good skills atm for farm builds?
 
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