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D.I.Y. Gathering Paths

Llamabot

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So I've searched and searched on how to make my own gathering paths. However all the route recorders posted are expired and no longer downloadable. how to I create my own gathering path profile?
 
So I've searched and searched on how to make my own gathering paths. However all the route recorders posted are expired and no longer downloadable. how to I create my own gathering path profile?

There might be an easier way but I have just been flying around with honor buddy running. Open "developer tools" and every so often alt tap to Honor buddy and click "Generate hotspot" Just be careful because if your hotspots are to close together your profile might not run as intended, I have mine every 50yards or so which is really close and they run pretty smoothly. After you're done your profile you can close "developer tools" and copy as paste all the hotspots into your xml file. You can also use developer tools to generate Blackspots, you need to click it twice though, then it will avoid any nods in that area.
 
You shouldn't need any sort of 'hotspot recorder' or anything extra along those lines to create a simple gathering profile.
With a recorder, it generates wayyy too many hotspots and causes nothing but a messy profile.

Honorbuddy uses a meshing system that allows it to calculate paths between two points in the game world - so your hotspot usage could be very minimal.

Given this, at most you should only have hotspots near the nodes you're wanting the bot to farm.
You could actually automate this process by recording information from Honorbuddy's object manager and having it dump each node location into your log as you travel across the map.

To manually generate the hotspot, you would do as bul advised, and click "Generate Hotspot" on the developer tools.


The best way to go about this is to go on WoWhead, and search for the nodes you're wanting to farm.
eg: Elwynn Forest - Copper Ore: http://www.wowhead.com/zone=12/elwynn-forest#show:vein:copper-vein
I would personally go to each dot, and generate a hotspot for each node on the map, that way there's a hotspot for each of the node spawn locations.
 
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