Here's mine that i set up with Vaal Haste. If you replace the haste with cyclone in the part where it uses the full name it should work. You can also change the condition.
I set it up to run 2x vaal haste so just change the first one I guess.
View attachment 217345
Don't use a golem, esp in Breach league? It is the remnants of OldRoutine casting the golem.Hi,
is there somthing to not cast Golem in combat?
Can maybe someone share a working Vaal Cyclone Setting? i tried doing it myself but cant make it work...i edited the Routine file myself and now the bot is using Vaal Cyclone but only spams leap slam and isnt using normal Cyclone like he did before
Posted an updated version with Vaal Cyclone on the first post - it seems like it would be amazing in Breaches - but i couldn't find any way to sustain the damage in higher tier maps - even with 12k ES, Vaal Discipline and life leech on the Vaal Cyclone - and so had to remove it again - good luck!Can maybe someone share a working Vaal Cyclone Setting? i tried doing it myself but cant make it work...i edited the Routine file myself and now the bot is using Vaal Cyclone but only spams leap slam and isnt using normal Cyclone like he did before
thx!!! <3posted an updated version with vaal cyclone on the first post - it seems like it would be amazing in breaches - but i couldn't find any way to sustain the damage in higher tier maps - even with 12k es, vaal discipline and life leech on the vaal cyclone - and so had to remove it again - good luck!
// Handle totem logic.
if (_totemSlot != -1 &&
_totemStopwatch.ElapsedMilliseconds > OldRoutineSettings.Instance.TotemDelayMs)
{
var skill = LokiPoe.InGameState.SkillBarHud.Slot(_totemSlot);
if (skill.CanUse() [COLOR="#00FF00"]&& cachedRarity >= Rarity.Magic[/COLOR] && skill.DeployedObjects.Select(o => o as Monster).Count(t => !t.IsDead && t.Distance < 60) <
LokiPoe.Me.MaxTotemCount)
{
await DisableAlwaysHiglight();
await Coroutines.FinishCurrentAction();
var err1 = LokiPoe.InGameState.SkillBarHud.UseAt(_totemSlot, true, [COLOR="#00FF00"]cachedPosition[/COLOR]);
_totemStopwatch.Restart();
if (err1 == LokiPoe.InGameState.UseResult.None)
return true;
Log.ErrorFormat("[Logic] UseAt returned {0} for {1}.", err1, skill.Name);
}
}
// Handle totem logic.
if (_totemSlot != -1 &&
_totemStopwatch.ElapsedMilliseconds > OldRoutineSettings.Instance.TotemDelayMs)
{
var skill = LokiPoe.InGameState.SkillBarHud.Slot(_totemSlot);
if (skill.CanUse() && cachedRarity >= Rarity.Magic && skill.DeployedObjects.Select(o => o as Monster).Count(t => !t.IsDead && t.Distance < 60) <
LokiPoe.Me.MaxTotemCount)
{
await DisableAlwaysHiglight();
await Coroutines.FinishCurrentAction();
var err1 = LokiPoe.InGameState.SkillBarHud.UseAt(_totemSlot, true, cachedPosition);
_totemStopwatch.Restart();
if (err1 == LokiPoe.InGameState.UseResult.None)
return true;
Log.ErrorFormat("[Logic] UseAt returned {0} for {1}.", err1, skill.Name);
}
}
Is anyone using this with cospri's discharge Forum - Shadow - [2.6] THE NEW FAKENER | DISCHARGE | SUPER FAST STRANDS | Cospris Malice | 9k+ ES | STILL GREAT AOE - Path of Exile
I would need it to use charge and only spin on hard mobs but it is always using cyclone(it's a cyclone routine so duh),but because of this it is losing so much time while clearing.
Kinda bummed out that there are like 3-4 working builds (spark,bv,bf,cyclone? ) and some generic ones like insert eq on 1 and do dried lake...
OldRoutine and Alcor75PlayerMover works great with cospri discharge. Here is my setup. Cyclone is on 3, shield charge on 4. http://imgur.com/a/PmFyL http://imgur.com/a/otuyX
This setup has tripled my clear speed! Thanks. I was playing with the settings for a long time but couldn't get anything to feel right.
if (_cycloneSlot != -1 && cachedRarity >= Rarity.Unique)
{
if (NumberOfMobsNear(LokiPoe.Me, cycloneRange) > 0) {
if (cachedDistance < cycloneTargetRange)
{
Vector2i randomPosition;
double angle = 2.0 * Math.PI * Loki.Game.LokiPoe.Random.NextDouble();
randomPosition.X = (int)(myPos.X + cycloneMaxTargetRange * Math.Cos(angle));
randomPosition.Y = (int)(myPos.Y + cycloneMaxTargetRange * Math.Sin(angle));
LokiPoe.InGameState.SkillBarHud.UseAt(_cycloneSlot, true, randomPosition);
Log.InfoFormat("[Typhonis] Cycloning to {0},{1}", randomPosition.X, randomPosition.Y);
}
else
{
Vector2i randomPosition2 = ExilePather.FastWalkablePositionFor(bestTarget, 4);
LokiPoe.InGameState.SkillBarHud.UseAt(_cycloneSlot, true, randomPosition2);
Log.InfoFormat("[Typhonis] Cycloning to {0}", randomPosition2);
}
}
}
This setup has tripled my clear speed! Thanks. I was playing with the settings for a long time but couldn't get anything to feel right.