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CycleNormalAndGreaterRifts.xml only running NORMAL RIFTS, even though I have 5 keys

bigd1337

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Title says it all, I'm not understanding why. When I run the Bounty/Rift combo it works just fine however. Anyone have a revised one?

Code:
<Profile>
  <Name>Adventurer - Cycle Normal and Greater Rifts</Name>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
  <TargetBlacklists>
    <!--Urshi-->
    <TargetBlacklist actorId="398682"/>
  </TargetBlacklists>
  <Order>
    <ToggleTargeting questId="1" combat="True" looting="True" />
    <While condition="True">
      <WaitTimer questId="1" waitTime="3000" />
      <NephalemRift riftCount="500"/>
      <WaitTimer questId="1" waitTime="3000" />
      <GreaterRift riftCount="500"/>
    </While>
  </Order>
</Profile>
 
<WaitTimer questId="1" waitTime="3000" />
<NephalemRift riftCount="500"/>
<WaitTimer questId="1" waitTime="3000" />
<GreaterRift riftCount="500"/>

also tried to change those numbers to different values, like 2 for neph and 1 for greater.
 
Why you wrote a value of 500?. It is expected to run those 500 normal rifts. The default value is 5, so use a comprehenssible value and reload the profile or restart demonbuddy after the changes and try botting it, anyways, the real problem is that even using a value of "5", the profile sometimes will do infinite normal rift runs, so more than fixing the xml field value you also need good luck to expect a successfull behavior by the profile's logic.

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I can confirm the unexplained mistery, in my case I have stashed +2.000 keys and I always have +50 keys in the hero inventory in a reserved spot, so I assume that the profile doesn't care about stashed keys, and that's a good point that just I'm commenting it, the fact to ignore stashed keys that's a good behavior, however, it should be configurable via an UI option to meet the needs of all kind of players, because sure many of users would like to have the opposite behavior (waste stashed keys in the cycle profile),
the problem in my case is when I load the "normal rift - greater rift cycle" profile it sometimes wants to run normal rifts even up to 50 or more times maybe infinite who knows (when I detect the problem I stop that profile so I'm not sure if it would be infinite) no matter how many keys I have in the current hero inventory, it's absurd...

So, I'm sure most of us loves this profile because we can let this botting and we weill preserve an amount of keys without no worries while running greater rifts and also gaining exp. bonus doing normal rifts to expend it in the greater rifts part of the cycle, however, this is not happening correctlly, the profile behavior need to be really pulished because as we are saying it can run +50 rifts who knows why, and that are too much unneded runs for later loose all the gained exp bonus in a greater rift run, its a waste of time doing 50 runs or even 10 (at least for +1k and +2k paragon players we are just doing the cycles to the beneffit of exp. bonus obtained, but more than 3-5 runs are really abusive, a waste of time), then, the profile should be really analyzed to find what is causing this wrong logic to finally be improved and balanced to run only 3 or 5 normal grifts and ensure that in any case NO MORE normal rifts will be done (after doing 3 or 5 normal rifts) until at least the same amount of greater rifts are done or until exp. bonus is lost, and that is a behavior that isn't actually implemented, at least properlly,

Also, I'll suggest that the profile, when is loaded and start botting, it should evaluate whether if the inventory contains +5 keys and a decent exp. bonus is detected, then ignore running normal rifts and run directlly a greater rift to expend that bonus, because its absurd to do the opposite in that case... the cycle profile really needs a proper A.I.

PS: The amount of minimum keys to start running a greater rift should be another configurable thing via the settings UI of Adventurer plugin (instead of setting the xml attribute in the file), really, consider it, please, however, until the strange behavior of this profile that sometimes makes +20 or +50 normal rifts runs is revised and fixed, no matter the existence of a "minimum key amount" property to configure the profile behavior... because it will still be doing strange things wasting time in normal rifts, please, try to fix it.

thanks for read
 
Last edited:
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