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Custom Witch Doctor Ability Usage

Try to set "Very loose" and "Even for one enemy" options in WDC settings tab. If this doest help, i'm afraid i wont be able to help here, cus it's a data caching delay.
 
Work on the "improved bears" is going to be finished soon. By "improved" i mean that awesome bears, that casted when standing near the wall. They're godlike, i must admit =D
And it seems like i figured out what is the source of the problem with "not fast enough sacrifice". So, if anyone interested - wait for v 0.6.

Edit: y, sacrifice is much faster now.
Edit: btw, +15-20% exp for me =D
 
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I would be very, very impressed if you could manage "intelligent bears"! My WD would rape with that functionality ;)
 
Sometimes characters and dogs attack different targets, characters use weapons to attack the target, without the use of sacrificial until death!use 0.6beta!
 
Sometimes characters and dogs attack different targets, characters use weapons to attack the target, without the use of sacrificial until death!use 0.6beta!

Seems like i've found the reason of it. Will apply fix soon.

Edit: applied in v. 0.6.1
 
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I've got some words to say. This banwave i was banned finally :) Can't say that i'm very sad, since it was kinda expected. I used my account for development and research purpose mostly, so haven't earned anything on botting. Right now i'm not quite sure whether i would continue or not. My development is stopped for atleast one week for now.

P.S. I you also lost your account - i'm sorry for your loss. And thanks for your attention.
 
sadly :( btw i lost too my single account with 270k unbuff, 100 paragon and almost 100kkk gold for my new mempo :) gonna call to blizz, will try to persuade them about unban :) if it will not help - bye bye diablo :)

P.S. great work beerwalker, your wall bears are brilliant, jumped with them to 800k gph )
 
Shame I cant test the new version now, Beerwalker. They also got me ;) Tried to appeal, but had no use. Dont think there is any chance they will unban.

Awesome work though!
 
have you updated to the new db / trinity yet ? like if i knew what to do i would this is excellent ai for the WD.
 
banned => no acc to test => haven't changed ever since December 19. I'll try to update it in the near future. At least i hope so :confused:

Edit:
Uploaded last version with fix. I hope it works
 
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Can someone tell me if the last version working or not with latest DB? Have no possibility to check myself. Thx in advance.

Best regards, Beerwalker.
 
does work, but it really lacks some of the performance other features that latest trinity has....
 
When I downloaded the version 6 with the fix, I'm getting a shit ton of errors and it's not allowing me to enable it. I deleted the old giles I had there and replaced it with this one. but it's not working.

[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\GilesGlobalOverlord.cs(32,22) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\GilesTrinity.cs(190,46) : warning CS0618: 'Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(Zeta.Internals.Actors.HotbarSlot)' is obsolete: 'This function is obsolete and will be removed in a future build, please use ZetaDia.CPlayer.GetPowerForSlot instead.'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\GilesTrinity.cs(260,25) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\RefreshDiaObject.cs(1064,94) : error CS0117: 'Zeta.CommonBot.ItemManager' does not contain a definition for 'RuleType'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(236,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(241,145) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldStashItem(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(499,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(506,31) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSellItem(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(515,90) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSalvageItem(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(881,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\StashSellSalvage.cs(886,267) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSalvageItem(Zeta.Internals.Actors.ACDItem)'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(230,17) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[01:14:16.583 N] Compiler Error: c:\Users\Fase\Downloads\Demonbuddy 1.0.1425.310\Plugins\GilesTrinity\XmlTags\TrinityLoadProfile.cs(80,21) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'

Any Idea's? Using demonbuddy 3.1.0


Edit: Tried with the beta, Why am I the only one getting this error? it makes no sense and I installed it exactly as the instructions say. Seriously. wtf? Currently can't use because of this.
 
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Quickslay ... this hasn't really be updated in a long time... i'd suggest using the latest TRINITY plugin...

you can still tweak the Abilities if you desire ... Plugins\GilesTrinity\Abilities\WitchDoctor.cs

i tweak a few of the values myself.. but as is.. works fine.. for most WD builds...
 
^^ What he said.

If you find a specific WD build that isn't working well for you - please:

1) Create a thread describing the current "bad" behavior and the expected behavior - how should it work?
2) Link the build using the Diablo 3 skill calculator (e.g. : Witch Doctor - Game Guide - Diablo III)

Without these two things I can't really fix anything - can't read your mind :)

Thanks!

rrrix
 
Thanks for the reply guys, didn't realize it wasn't kept up with anymore lol. I just have issues with crashes running my witch doctor sometimes, I can run a barb for days with no issues. I'm just using the basic grave injustice build with my w/d.

152k dps unbuffed, 75k hp, Paragon level 100. he's my main.

But thanks for the reply's guys! And rrrix Trinity has been getting better and better man, Can't live without that plugin lol.
I do have some issues with random dungeons in your a3 profile though, it starts with one, just enters the dungeon, then tps out, goes to the next profile, says no valor earned and leaves game. Not sure why, but I'm tired tonight so I'll post a log tomorrow.
 
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