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Custom Logic for containers

SithSquirrel

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Feb 25, 2015
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Custom Logic for containers\mobs

Is there any quick way to make the bot just kill uniques and nothing else? (want to farm uniques only since normal mobs have no drop use to me)
Is there anyway to edit BasicGrindBots logic at all (dont think so but hey..)
also is there any way to force the movement to walking when trying to target chests vaal vessels etc? using leap bugs the bot out when it trys to open any container, using walk only fixes it but i want to know if im able to toggle on off walking when trying to open containers

-Cheers
 
Last edited:
Is there any quick way to make the bot just kill uniques and nothing else? (want to farm uniques only since normal mobs have no drop use to me)
Is there anyway to edit BasicGrindBots logic at all (dont think so but hey..)
also is there any way to force the movement to walking when trying to target chests vaal vessels etc? using leap bugs the bot out when it trys to open any container, using walk only fixes it but i want to know if im able to toggle on off walking when trying to open containers

-Cheers

Cool story, but what do you want? lot of informations = confusion ;)
 
my parents said i was good at telling stories :(


1) Is there any quick way to make the bot just kill uniques mobs only. skip normal, rares and magics
2) Is there anyway to edit BasicGrindBots logic at all (stashing logic, portal logic etc)
3) Is there anyway to make CustomPlayerMover use walking when trying to open containers instead of the skill movement
 
my parents said i was good at telling stories :(


1) Is there any quick way to make the bot just kill uniques mobs only. skip normal, rares and magics
2) Is there anyway to edit BasicGrindBots logic at all (stashing logic, portal logic etc)
3) Is there anyway to make CustomPlayerMover use walking when trying to open containers instead of the skill movement

1) Yes, but you'll need to edit the combat routine InclusionWeightings (if rarity < unique then ignore)
2) Negative Sir ! We can't do it Sir !
3) Yes Sir ! the idea would be to check for containers around the node calculated in the plugin, doable, not if you're not familiar with c# but doable. (btw, I wait for a4 to release a custom player mover that will be configurable ;))
 
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