Dear botmaker i would like to report some consistent missbehaviours:
a) The bot waits until all other options are exhausted before playing "nerubian egg" , whereas it should be on the field as early as possible especially in zoo decks.
b) Paladin does not use his ability to summon a squire on many occasions even though there is still space and he has enough crystals.
c) On assassin the bot will summon a weapon and stick to it until the enemy had a chance to use acidic swamp ooze on it.
d) on mage the bot summons a gunburashi berserker and does not consider to aggro it with a 1 damage fireball to get its damage to 5, resulting in a much more favorable trade.
e) Bot /control I know the bot is supposed to maintain board dominance but ramming his head into a 9/1 core hound when he is at 14 hp is not viable. I would suggest a bottom hp limit for these kind of harmful moves
f) Warlock: Still using "lifetap" to draw cards when down to 5 hp. Was not like that in past versions.
g) Assassin: The bot uses "zap" to send back cards which have "charge" back to their owner. Should never happen.
h) The bot will always use valuable cards like "dire wolf alpha" as a first card, making them vulnerable to clear instead of baiting out early damage with e.g "flame imp" first.
i) in previous versions, the bot would hold back the acidic swamp ooze for later deployment, when the opponent actually equipped a weapon. Now it spams the acidic swamp ooze as an opener, regardless of any conditions. It just feels wasteful.
Its a great bot with a decent 70% winrate for me atm, but somehow i feel it has gotten worse with recent updates, especially with regards to prioritizing cards like nerubian egg. suicidal behaviour ( using your own head to bash into a 8/3 Monster or worse )
and its inability to use logical combos ( e.g aggroing your own minions as a mage , or using "assassins blade" + poison to get more value out of it. )
Looking forward to future updates.