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[Custom Deck] "Murloc Custom Deck"

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Tried your deck, one advice. Sometimes it doesnt finish opponent, but murlocks have damage to kill opponent.
 
Tried your deck, one advice. Sometimes it doesnt finish opponent, but murlocks have damage to kill opponent.

Yes, very frequently bot doesn't finish opponent nor trades with taunts.

I am trying normal (not rush) profile: Sunwalker taunt puts it on hold (bot doesn't attack bubbled taunts) even though opponent was with 5hp and I had more than 20dmg on the table.
Win rate 16.67% in 20 CASUAL games.

Works well until certain situations where the enemy has a taunt minion on the board and the routine flips out trying to attack the hero. Eventually skips turn without attacking anything.

This
 
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Not complaining as I am very grateful. but just to save people time, this project appears to have been abandoned. Great first attempt though. Seems until receiving information on other players cards/moves are built into API, we (well the people that can program, I can't) can only do so much.
 
Too much effort for not enough reward. The base of the bot and the range of the API both need to be improved before we start seeing any real progress.

One of the main problems is there are other bots so far ahead of the Buddy bot that there's a huge lack of interest in development for it. It's going to be up to the main developer to make or break this bot now.
 
Just have tons of work ( work, i'm payed for...) & when u spent 10 hours codding u don't wanna do the same in your freetime.
This month will be lighter i hope ^^"
 
Too much effort for not enough reward. The base of the bot and the range of the API both need to be improved before we start seeing any real progress.

One of the main problems is there are other bots so far ahead of the Buddy bot that there's a huge lack of interest in development for it. It's going to be up to the main developer to make or break this bot now.

Could you please name bots better than HB, please? I tested some of them and HB is the most consistent of all I've tried so far.
 
correct me if im wrong, but the logic of the bot and miracle rogue wont be a happy ending am i rite?
 
I'm new to Hearthstone and Hearthbuddy but I will try this once I have the cards! Thanks for your work :)
 
is it hard to change this with the other cards i want to have in my deck haha i got 18 legends in neutral ;)
 
Well, in the most aggro deck's theres alot of standard cards. use your common sense and use the strong invidual cards :o).


Abusive seageant, iron dwarf etc
 
I think it's not nice speaking about concourse...

Especially when it's enought using google (if somebody wanna find alternatives programs)

Cheers!
 
Just trying out the alpha version, and had this:-
------- Turn 5 Loop 1 -------
Checking hand cards priorities :
Card Coldlight Seer must be ignored
Card Knife Juggler has a normal priority
Card Bluegill Warrior has a normal priority
Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Shadosky.murloc.Murloc.<SelectCard>d__e.MoveNext()
at Triton.Bot.Coroutine.Resume(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.Resume(Object& )
at Triton.Bot.Coroutine.Resume()
at ˜.ˆ.()
at ˜.š˜.—˜(Object ˜˜)
--- End of exception stack trace, coroutine stack trace follows ---
at Shadosky.murloc.Murloc.SelectCard()
at ???
at ???
at ???
at ???


Then it just kept looping the same message, and didn't do anything.
 
Just trying out the alpha version, and had this:-
------- Turn 5 Loop 1 -------
Checking hand cards priorities :
Card Coldlight Seer must be ignored
Card Knife Juggler has a normal priority
Card Bluegill Warrior has a normal priority
Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Shadosky.murloc.Murloc.<SelectCard>d__e.MoveNext()
at Triton.Bot.Coroutine.Resume(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.Resume(Object& )
at Triton.Bot.Coroutine.Resume()
at ˜.ˆ.()
at ˜.š˜.—˜(Object ˜˜)
--- End of exception stack trace, coroutine stack trace follows ---
at Shadosky.murloc.Murloc.SelectCard()
at ???
at ???
at ???
at ???


Then it just kept looping the same message, and didn't do anything.
Consider this project dropped
 
Just trying out the alpha version, and had this:-
------- Turn 5 Loop 1 -------
Checking hand cards priorities :
Card Coldlight Seer must be ignored
Card Knife Juggler has a normal priority
Card Bluegill Warrior has a normal priority
Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Shadosky.murloc.Murloc.<SelectCard>d__e.MoveNext()
at Triton.Bot.Coroutine.Resume(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.Resume(Object& )
at Triton.Bot.Coroutine.Resume()
at ˜.ˆ.()
at ˜.š˜.—˜(Object ˜˜)
--- End of exception stack trace, coroutine stack trace follows ---
at Shadosky.murloc.Murloc.SelectCard()
at ???
at ???
at ???
at ???


Then it just kept looping the same message, and didn't do anything.

Think this might have been down to the issues with the Hearthbuddy version at he time, as I have tested it with the latest build(.92), and now seems to work all okay.
 
Very nice deck. I need to tell you, that it doesn't recognize if the enemy has a taunt. If he has, this custom deck ends the turn without attacking :(
 
This thread is now closed because the version it refers to is no longer available.

We will try to work with devs in the near future as soon as we're ready to get them up to date on the new setup.
 
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