Yup, sorry for that. I was hoping you could override the core but I see you answered that already. Pardon me for that.
Doesn't seem like the movement code in the routines are working at all. If you can get that working, you should be able to chase down your custom target.
There is no movement code in the routine, or not more then a simple check if range is too far.
As for chasing down targets its a tricky one, though i have some ideas, if leap / charge or any other spell that can stun target is up it will use/wait and charge / leap or use any other skill that can battle the infinite loop of run-stop-run, but really barbarians do suck at attacking moving targets tho, at least if your missing any abilities to chase or stop a running target. However i do have a few small updates in store for next release that should make AOE work properly as i mentioned in an earlier post there are a few small problems with the current design of using AOE spells. (Making then always face a certain direction "lastobject")
In other news:
Officially i will release a "new" routine called Mammon (Price of Greed) in next release, where i have also started on the Demon Hunter logic. I'ts will run as a fork of Belphegor that can easily be put back into Belphegor, since Demonbuddy updates all its files with every update it is too often i have to explain that users have to re-install this every time. So the grand plan is that my project runs pretty much the exact same code as Belphegor and then i can focus my work on the combat logic instead of having to program the framework.
The combat routine don?t work with the unstucker plugin.
http://www.thebuddyforum.com/demonb...er-restarts-if-your-character-gets-stuck.html
I always get [14:55:17.874 N] [Belphegor] Blah!
[14:55:18.111 N] [Belphegor] Blah!
[14:55:18.347 N] [Belphegor] Blah!
[14:55:18.587 N] [Belphegor] Blah!
[14:55:18.819 N] [Belphegor] Blah!
[14:55:19.053 N] [Belphegor] Blah!
[14:55:19.282 N] [Belphegor] Blah!
[14:55:19.512 N] [Belphegor] Blah!
[14:55:19.742 N] [Belphegor] Blah!
When I disable the "unstuck" plugin it works but he gets stuck every 10 minutes.
[14:55:19.742 N] [Belphegor] Blah!
This means i need to know everything special about a spell.[/B]
- Is it a ranged/melee spell?
- Is it a AOE spell, should it be triggered with 2 or more adds nearby, how does the AOE work 360 degree around the player, from target or cone?
- Any other special things i need to know about said spell?
Moving closer instead of "Inn-you're-face". If distance is more then 30feets move to 15 feets range.
Why would you want to move closer than 30 feet? Sorry if I'm misunderstanding, just looking for some clarification about the distances and movement.