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Curious as to what this means when my bot freezes for a moment in game

apollotheone

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Joined
Mar 7, 2014
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Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.XmlTags.TrinityMoveTo.MoveTo() in e:\Downloads\DemonbuddyBETA 1.1.1686.343\Plugins\Trinity\XmlTags\TrinityMoveTo.cs:line 108
at Trinity.XmlTags.TrinityMoveTo.<CreateBehavior>b__6(Object ret) in e:\Downloads\DemonbuddyBETA 1.1.1686.343\Plugins\Trinity\XmlTags\TrinityMoveTo.cs:line 48
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
give us the DB log file,not just the errors
 
+1 On the lag thing.
Every 10-20 sec it dropps for 1 sec and that makes the screen freeze/tear and that makes DB out of sync from diablo and that causes the bot to run back and forth abit(stops up and runs back abit to then run again).
I have put forground/background to 150, i have also set the priority to high. But still have that problem. I am using the newest beta build. Please what else it there to try?

I have a 3 day trial atm, but if this persists i dont want to upgrade to full. Have tried sevral profiles and all are the same.
 
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