I am unsure if any more work has been put into the bounty scripts for a1-5. I know A4 is the go-to bounty profile that works with basically 100% uptime no fail, and Act 1 can be done with a activity timer set and work pretty well roughly 75% ide say? I saw in the 2.1.2 notes they are changing some bounties, a few are A1. Will this make it any easier to make a 100% afkable A1 profile, Or are there mechanics with certain bounties that are just horrible/impossible to do which causes lots of bugs?
The main reason I ask is because A1 is for royal rings, So having a 100% or less buggier version obviously would be huge(I admit I pulled almost all my items from a4 bot caches since it drops all acts, but I did my fair share of A1 bounty botting) There are minor bugs, and major bugs. The inactivity timer fixes the major ones(like queen bounty, where it will run the same 20 yards of map til timer is tripped). The last thing I remember the dev of the profile saying was something along the lines of a1 bounties literally are annoying as hell compared to easier ones in A4, and there are A LOT more complicated bounties then slay this boss and kill X amount of mobs.
The following events have received several changes, including changes to their completion requirements
A Miner's Gold
The Jar of Souls
The Matriarch's Bones
The Miser's Will
The Scavenged Scabbard
I assume the above changes will break the current A1 bounty profile unless fixed? Also I didn't want to make a thread solely for this, but thank you nesox and rest of buddy team for getting DB crash issue resolved.
The main reason I ask is because A1 is for royal rings, So having a 100% or less buggier version obviously would be huge(I admit I pulled almost all my items from a4 bot caches since it drops all acts, but I did my fair share of A1 bounty botting) There are minor bugs, and major bugs. The inactivity timer fixes the major ones(like queen bounty, where it will run the same 20 yards of map til timer is tripped). The last thing I remember the dev of the profile saying was something along the lines of a1 bounties literally are annoying as hell compared to easier ones in A4, and there are A LOT more complicated bounties then slay this boss and kill X amount of mobs.
The following events have received several changes, including changes to their completion requirements
A Miner's Gold
The Jar of Souls
The Matriarch's Bones
The Miser's Will
The Scavenged Scabbard
I assume the above changes will break the current A1 bounty profile unless fixed? Also I didn't want to make a thread solely for this, but thank you nesox and rest of buddy team for getting DB crash issue resolved.