lckwjl
New Member
- Joined
- Jun 4, 2012
- Messages
- 674
- Reaction score
- 2
The Reasoning
(Apologies if this is the wrong place to post)
I just wanted to open a thread so the community can come together and work on building an efficient crusader in trinity. I believe if we can agree upon a single build in the beginning we could streamline it's integration into the rest of the trinity project. Also if we have any engineers who could perhaps write bits of code for combat mechanics it would also streamline the process. With these ideas in mind we must remain patient and thankful that we have such an excellent dev as Rix.
The response from Rix concerning crusaders:
Skills
Please comment your ideas and I will add them to the list in their correct area.
Primary's:
Secondary's:
Defensive:
Utility:
Steed Charge (use if frozen? use if hp<x?)
Provoke (Cleanse +loh Use if hp<x?)
Provoke (Hit Me +50% block 4sec) Use if hp>x?)
Laws:
(Very similar to the way mantras work perhaps we can use that code as a base?)
(Laws of Valor (Invincible +loh): Use if hp<x?, Use if elites?)
(Laws of Valor (Unstoppable Force -50% ability cost): Use if elites?)
(Laws of Valor (Critical +100% crit dmg): Use if Elites?, Use if Bombardment (Annihilate guaranteed crits))
(laws of Justice (Faith's Armor absorb 3 seconds) Use if hp<x?)
(laws of Justice (Bravery break cc) Use if frozen, feared, ect..?)
(laws of Hope (Wings of Angels +50% movement speed +move through enemies) Use OOC?, Use if hp<x?)
(laws of Hope (Faiths's Reward +loh) Use if hp<x?)
(laws of Hope (Stop Time no hp regen, no dmg 3 seconds) Use if hp<x?)
Convictions:
Edits:
3/25/14 added in Law use mechanics, oh shit mechanics, my build
3/26/14 added critical laws of valor mechanic, linked builds from others
(Apologies if this is the wrong place to post)
I just wanted to open a thread so the community can come together and work on building an efficient crusader in trinity. I believe if we can agree upon a single build in the beginning we could streamline it's integration into the rest of the trinity project. Also if we have any engineers who could perhaps write bits of code for combat mechanics it would also streamline the process. With these ideas in mind we must remain patient and thankful that we have such an excellent dev as Rix.
The response from Rix concerning crusaders:
I didn't have the beta, so, no there is nothing yet.
It will work like this:
1) Support basic skills, no rune support
2) Figure out spell/skill/power prioritization
3) Determine any special movement / OOC buffs
4) Prioritize most common runes
It will probably take a MINIMUM 1 month or so to get past #4 into "Crusader works very well" land, as long as it's similar in gameplay to the other classes and I don't need to come up with some crazy routine logic for handling weird combat mechanisms and such.
Skills
Please comment your ideas and I will add them to the list in their correct area.
Primary's:
Secondary's:
Defensive:
Utility:
Steed Charge (use if frozen? use if hp<x?)
Provoke (Cleanse +loh Use if hp<x?)
Provoke (Hit Me +50% block 4sec) Use if hp>x?)
Laws:
(Very similar to the way mantras work perhaps we can use that code as a base?)
(Laws of Valor (Invincible +loh): Use if hp<x?, Use if elites?)
(Laws of Valor (Unstoppable Force -50% ability cost): Use if elites?)
(Laws of Valor (Critical +100% crit dmg): Use if Elites?, Use if Bombardment (Annihilate guaranteed crits))
(laws of Justice (Faith's Armor absorb 3 seconds) Use if hp<x?)
(laws of Justice (Bravery break cc) Use if frozen, feared, ect..?)
(laws of Hope (Wings of Angels +50% movement speed +move through enemies) Use OOC?, Use if hp<x?)
(laws of Hope (Faiths's Reward +loh) Use if hp<x?)
(laws of Hope (Stop Time no hp regen, no dmg 3 seconds) Use if hp<x?)
Convictions:
Edits:
3/25/14 added in Law use mechanics, oh shit mechanics, my build
3/26/14 added critical laws of valor mechanic, linked builds from others
Last edited: