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Crusader Hammerdin Build?

Default 3.x seems to work....okay... but it does need some modifications, most importantly range of hammers is wrong often itll sit out of range of a ranged mob getting hit spamming hammers that never hit the target. Also, hammers wont hit targets on different elevations sometimes and the bot wont compensate for that, best bet is to lower the hammer range to like melee or something.
 
Where do i get the default 3.x ? It seems that the only routines that came with the install is shield bash crusaders?
 
The problem with this build would be the bot using Blessed Hammer while it's a bit too far away, so I modified Trinity a little:

Find Plugins\Trinity\Combat\Abilities, look for CrusaderCombat.cs, open it with any editor.

Around line 189, you should find something like this:

Code:
if (CanCastBlessedHammer())
                {
                    return new TrinityPower(SNOPower.X1_Crusader_BlessedHammer, 20f, TargetUtil.GetBestClusterUnit(8f, 20f).Position);
                }

I changed the range
Code:
20f
to
Code:
10f
, like this:

Code:
if (CanCastBlessedHammer())
                {
                    return new TrinityPower(SNOPower.X1_Crusader_BlessedHammer, [COLOR="#FF0000"]10f[/COLOR], TargetUtil.GetBestClusterUnit(8f, [COLOR="#FF0000"]10f[/COLOR]).Position);
                }

Also change on line 208,

Code:
if (CanCast(SNOPower.X1_Crusader_BlessedHammer) && (TargetUtil.EliteOrTrashInRange(10f) || TargetUtil.AnyTrashInRange([COLOR="#FF0000"]10f[/COLOR], 3)))
                {
                    return new TrinityPower(SNOPower.X1_Crusader_BlessedHammer);
                }

It seems to work better for me, you can experiment with different values to see which is better for you.

Hope it helps.
 
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