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crashing

twobits

New Member
Joined
Mar 10, 2013
Messages
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something similar to what whitebug posted. crashed 3 times in an hour or so. also having troubles with attaching logs. this hasn't happened before. just get an error saying unable to upload. so did it the old fashioned way.



[15:27:09.428] Logging in...
[15:27:10.070]
[15:27:10.073] Logged in! Initializing.
[15:27:10.123] TankLeader v1.0.488.132 started
[15:27:10.123] Using WoT with process ID 844
[15:27:10.123] Executable Path: C:\Users\owner\Downloads\tank\TankLeader 1.0.488.132\TankLeader.exe
[15:27:17.732] Starting TankLeader
[15:27:17.750] Queue priority: (0) 18, (1) 22, (2) 17,
[15:27:17.995] [Debug] Connected to host.
[15:27:22.954] [Debug] CheckForCaptcha concluded, no challenge.
[15:27:22.973] Status: Queueing
[15:27:22.974] New state: Queueing
[15:27:22.976] Queueing for battle with with Medium Tank Matilda Black Prince.
[15:27:36.377] [Debug] Obtaining waypoints for team 2 on 28_desert.
[15:27:36.413] [Error] System.Net.Sockets.SocketException (0x80004005): An established connection was aborted by the software in your host machine
at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.Socket.Send(Byte[] buffer)
at ”˜.“˜.‚˜(Byte †, Byte[] ƒ˜)
at ”˜.“˜.?(String ˆ, Int32 )
at TankLeader.Navigation.Navigator.?(String ˆ, Int32 –™)
at TankLeader.TankLeaderBot.‘(Object Ž›)
[15:27:36.413] [Error] Unable to fetch waypoints! Trying again in a few.
[15:27:36.417] Waiting for players.
[15:27:36.432] Status: WaitingForPlayers
[15:27:36.432] New state: WaitingForPlayers
[15:27:36.449] [Debug] Disconnected from server.
[15:27:36.644] [Debug] Connected to host.
[15:27:38.496] [Debug] Obtaining waypoints for team 2 on 28_desert.
[15:27:38.743] [Debug] Received waypoint: TankLeader.Waypoint
[15:27:38.763] Waiting for players.
[15:27:42.239] Waiting for battle to start.
[15:27:42.250] Status: WaitingForGameStart
[15:27:42.250] New state: WaitingForGameStart
[15:27:42.323] Waiting for battle to start.
[15:28:12.186] New Objective: Search and destroy!
[15:28:12.186] [Debug] Hotspot changed! Previous: <0, 0, 0> - New: <365.7436, -28.63255, -192> - Expiry: 00:01:43
[15:28:12.196] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:28:12.263] Status: Moving
[15:28:12.263] New state: Moving
[15:28:12.518] [Debug] Generated path to <365.7436, -28.63255, -192> in 253.65 ms
[15:28:12.549] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:28:20.845] We're stuck! Attempting unstuck maneuvre at <-437.6667, -24.84409, 100.4623>.
[15:28:20.858] Status: Stuck
[15:28:20.858] New state: Stuck
[15:28:29.411] Status: Moving
[15:28:29.411] New state: Moving
[15:28:29.573] [Debug] Generated path to <365.7436, -28.63255, -192> in 165.11 ms
[15:28:29.631] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:28:31.985] We're stuck! Attempting unstuck maneuvre at <-436.9123, -24.85467, 97.54051>.
[15:28:31.997] Status: Stuck
[15:28:31.998] New state: Stuck
[15:28:40.619] Status: Moving
[15:28:40.619] New state: Moving
[15:28:40.807] [Debug] Generated path to <365.7436, -28.63255, -192> in 188.31 ms
[15:28:40.841] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:28:41.423] We're stuck! Attempting unstuck maneuvre at <-434.1271, -24.96485, 91.31355>.
[15:28:41.429] Status: Stuck
[15:28:41.429] New state: Stuck
[15:29:01.361] Status: Moving
[15:29:01.361] New state: Moving
[15:29:01.525] [Debug] Generated path to <365.7436, -28.63255, -192> in 158.08 ms
[15:29:01.585] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:29:11.494] We're stuck! Attempting unstuck maneuvre at <-436.2576, -24.91393, 94.42361>.
[15:29:11.507] Status: Stuck
[15:29:11.507] New state: Stuck
[15:29:11.571] [Debug] Generated path to <365.7436, -28.63255, -192> in 1182.97 ms
[15:29:25.156] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:29:25.188] Status: Moving
[15:29:25.188] New state: Moving
[15:29:25.836] [Debug] Generated path to <365.7436, -28.63255, -192> in 655.39 ms
[15:29:25.854] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:29:34.716] [Debug] Generated path to <365.7436, -28.63255, -192> in 508.07 ms
[15:29:34.784] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:29:37.432] Status: Aiming
[15:29:37.432] New state: Aiming
[15:29:39.094] Status: Moving
[15:29:39.094] New state: Moving
[15:29:43.749] [Debug] Generated path to <365.7436, -28.63255, -192> in 502.52 ms
[15:29:43.790] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:29:45.930] Status: Aiming
[15:29:45.930] New state: Aiming
[15:29:47.529] Shooting at vehicle with id: 33322662 (Accuracy: 1.711407)
[15:29:47.562] Status: Firing
[15:29:47.562] New state: Firing
[15:29:50.649] Shooting at vehicle with id: 33322662 (Accuracy: 1.65273)
[15:29:52.228] Status: Moving
[15:29:52.228] New state: Moving
[15:29:52.592] [Debug] Generated path to <365.7436, -28.63255, -192> in 283.21 ms
[15:29:52.649] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:29:55.207] New Objective: Search and destroy!
[15:29:55.210] [Debug] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TankLeader.Logic.Edea.TankBehaviour.“Ž()
at TankLeader.Logic.Edea.TankBehaviour.˜™(Object )
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TankLeader.TankLeaderBot.Tick(Object Ž›)
[15:29:55.301] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:30:01.554] [Debug] Generated path to <365.7436, -28.63255, -192> in 168.72 ms
[15:30:01.623] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:30:16.533] Status: Aiming
[15:30:16.533] New state: Aiming
[15:30:19.707] Shooting at vehicle with id: 33322685 (Accuracy: 2.150989)
[15:30:19.746] Status: Firing
[15:30:19.746] New state: Firing
[15:30:22.897] Status: Moving
[15:30:22.898] New state: Moving
[15:30:24.566] Status: Aiming
[15:30:24.566] New state: Aiming
[15:30:27.795] Status: Moving
[15:30:27.795] New state: Moving
[15:30:30.617] Status: Aiming
[15:30:30.617] New state: Aiming
[15:30:36.962] Shooting at vehicle with id: 33322663 (Accuracy: 2.03921)
[15:30:36.998] Status: Firing
[15:30:36.998] New state: Firing
[15:30:40.090] Shooting at vehicle with id: 33322663 (Accuracy: 1.513696)
[15:30:41.681] Status: Moving
[15:30:41.681] New state: Moving
[15:31:28.200] Status: Aiming
[15:31:28.200] New state: Aiming
[15:31:32.963] Shooting at vehicle with id: 33322678 (Accuracy: 2.062902)
[15:31:33.003] Status: Firing
[15:31:33.003] New state: Firing
[15:31:36.087] Shooting at vehicle with id: 33322678 (Accuracy: 1.901067)
[15:31:37.668] Status: Moving
[15:31:37.668] New state: Moving
[15:31:38.227] New Objective: Search and destroy!
[15:31:38.229] [Debug] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TankLeader.Logic.Edea.TankBehaviour.“Ž()
at TankLeader.Logic.Edea.TankBehaviour.˜™(Object )
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TankLeader.TankLeaderBot.Tick(Object Ž›)
[15:31:38.309] [Debug] Moving to: <365.7436, -28.63255, -192>
[15:31:53.393] Status: Aiming
[15:31:53.393] New state: Aiming
[15:31:54.990] Shooting at vehicle with id: 33322670 (Accuracy: 1.785174)
[15:31:55.030] Status: Firing
[15:31:55.031] New state: Firing
[15:31:58.119] Shooting at vehicle with id: 33322670 (Accuracy: 1.842849)
[15:32:01.206] Shooting at vehicle with id: 33322670 (Accuracy: 1.751722)
[15:32:04.282] Shooting at vehicle with id: 33322670 (Accuracy: 2.023164)
[15:32:07.380] Shooting at vehicle with id: 33322670 (Accuracy: 2.006282)
[15:32:10.479] Shooting at vehicle with id: 33322670 (Accuracy: 1.999855)
[15:32:13.570] Shooting at vehicle with id: 33322670 (Accuracy: 2.006104)
[15:32:16.669] Shooting at vehicle with id: 33322670 (Accuracy: 2.039489)
[15:32:18.245] Status: Dead
[15:32:18.245] New state: Dead
[15:32:18.251] Kills: 0
[15:32:18.263] We're dead! Leaving battle!
[15:32:27.506] [Debug] CheckForCaptcha concluded, no challenge.
[15:32:27.528] Status: Queueing
[15:32:27.528] New state: Queueing
[15:32:27.530] Queueing for battle with with Tank Destroyer StuG III.
[15:32:39.359] [Debug] Obtaining waypoints for team 2 on 07_lakeville.
[15:35:48.153] Tank: Medium Tank Matilda Black Prince - Kills: 0

[15:35:48.154] Stopping TankLeader
 
What vehicle were you using here, an artillery vehicle or a regular tank?

Since the stack trace is completely useless I'll need some more info to narrow down where this could possibly originate.
 
Yeah it's probably the client not fetching the waypoints properly for one battle, which happens rarely. That doesn't take away the fact that it shouldn't happen at all, so I'll be looking into this more in depth. Glad to hear it all works well now though. :)
 
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