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crashes when starting game too

figolcb

New Member
Joined
Sep 17, 2014
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06/08/16 3:48:35 > Waiting for a game client to be launched...
06/08/16 3:49:40 > Detected game client.
06/08/16 3:49:40 > AdenaBuddy has successfully attached to the game client.
06/08/16 3:50:19 > Adenabuddy v1.0.41.0
06/08/16 3:50:19 > CriticalCrashHandler caught : 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 64.25.35.104:2106
06/08/16 3:50:19 > Application terminating: True
06/08/16 3:50:19 > System.Net.Sockets.SocketException (0x80004005): 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 64.25.35.104:2106
在 System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
在 (Socket , IAsyncResult )
在 Adenabuddy.Proxy.Client.**‫‫***‬‬***‫*​‎‎*‎​‎‎‎‬‎*(IAsyncResult )
在 System.Net.LazyAsyncResult.Complete(IntPtr userToken)
在 System.Net.ContextAwareResult.CompleteCallback(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Net.ContextAwareResult.Complete(IntPtr userToken)
在 System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
在 System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
在 System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

i start the bot as administrator then start the game.it get crashes always.
 
I did a clean install of AdenBuddy and then did a file repair on my L2 and it is working now.
 
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